almost Beta
Francisco Couret cover
Avatar for Francisco Couret
Francisco Couret

Junior

Unreal Engine

I´m a Level Designer/Level Artist looking for efficient solutions to create and compose ambient across storytelling.

Biography

As a former Graphic Designer and an Architecture student, I’ve experienced many different paths all with the same goal, to create beautiful environments.
Although I have always loved cinematography, composition, and well-constructed environments, both in games and cinema, I was also curious about what lies behind the curtain. So I try to keep up with the newest technologies, techniques, and innovative solutions.

Most of my free time is spent reading, hiking, and learning photography.
Feel free to get in touch.

Skills

Roles

  • Advanced
  • Intermediate

Software

  • Intermediate

Work Experience

2020 – 2024

Level Designer/Level Artist

Diorama Digital (Brazil)

Main Level Designer and Level Artist in a Non-announced project.

2019 – 2020

Intern Level Artist

Ubisoft Düsseldorf (Düsseldorf - Germany)
Worked as prop, environment, and level artist. I had the opportunity to do asset creations, building dress-up, level art in different forms and techniques and also creating a lot of environment lights

2018 – 2018

Intert Environment Generalist

Brokolis do Brasil (Brazil)
I started as a Generalist Intern helping the Senior 3D Generalist Bruno Malaco, precisely modeling all environments and creating all animations to unburden his work in Offline Render tasks.

Education

2022 – 2023

Level Design for Games

CGMA

Level Design