
Biography
As a former Graphic Designer and an Architecture student, I’ve experienced many different paths all with the same goal, to create beautiful environments.
Although I have always loved cinematography, composition, and well-constructed environments, both in games and cinema, I was also curious about what lies behind the curtain. So I try to keep up with the newest technologies, techniques, and innovative solutions.
Most of my free time is spent reading, hiking, and learning photography.
Feel free to get in touch.
Skills
Roles
- Advanced
- Intermediate
Software
- Intermediate
Work Experience
2020 – 2024
Level Designer/Level Artist
Diorama Digital (Brazil)
Main Level Designer and Level Artist in a Non-announced project.
2019 – 2020
Intern Level Artist
Ubisoft Düsseldorf (Düsseldorf - Germany)
Worked as prop, environment, and level artist. I had the opportunity to do asset creations, building dress-up, level art in different forms and techniques and also creating a lot of environment lights
2018 – 2018
Intert Environment Generalist
Brokolis do Brasil (Brazil)
I started as a Generalist Intern helping the Senior 3D Generalist Bruno Malaco, precisely modeling all environments and creating all animations to unburden his work in Offline Render tasks.
Education
2022 – 2023
Level Design for Games
CGMA
Level Design
