
Biography
Hi, I'm Francesco, an Italian concept artist who is particularly passionate about character and creature design.
In 2021 I graduated from the University of Bologna after a three-year course at the DAMS (cinematography); I subsequently completed a three-year course in Concept Art for Entertainment and Video Games at Scuola Internazionale Comics, Milan, which ended in June 2024.
Currently, I work in a hybrid role as a Concept Artist and high-poly 3D modeler for an indie video game production. Previously, I had the pleasure of collaborating with Mercedes-Benz on a concept art project aimed at supporting their interior design research team.
In my workflow I integrate both 2D tools, such as Adobe Photoshop, and 3D software like ZBrush,
Blender, and Substance 3D Painter. While my background is rooted in 2D concept art and illustration, I also have experience in 3D modeling — both organic and hard surface. Recently, I’ve expanded my knowledge of the 3D production workflow, focusing on technical aspects such as retopology, UV mapping, and texture baking.
Skills
Roles
- Intermediate
- Intermediate
- Basic
- Basic
Technical Skills
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
Software
- Advanced
- Advanced
- Intermediate
- Basic
Soft Skills
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
Languages
- Fluent/Native
- Conversational
Work Experience
2025 – Present day
Junior - Concept Artist (Freelance)
Bewd Bros Studio (Remote Job)
Creating basic enemy designs for an indie game and high-poly 3D modeling of the characters.
2025 – 2025
Junior - 3D Artist (Freelance)
What The Egg Studio (Remote Job)
3D Character Modelling, Retopology, Texturing, UV Mapping, Texture Baking. I took part in the creation of a 3D animated reel, made for the song "Prendi Ciò Che Vuoi" by Kymo Jackson
2024 – 2025
Junior - 2D Concept Artist (Freelance)
Mercedes-Benz (Remote Job)
Selected for a paid Concept Art Project directed by Sabine Engelhardt. I had to transform abstract guidelines intoconcrete illustrations, maintaining a creative vision to support the interior design research team.
Education
2021 – 2024
Professional Specialization Course
International Comics School Milan
Concept Art
Three Years Concept Art for Entertainment and Videogames Course
2017 – 2021
Bachelor's Degree
University of Bologna
Cinematography
