
Biography
I first did a bachelor in 3D specialise in Fx then I went to Artfx to help me refine my skills and I decide to be specialised in Organic modeling .
My Skills is focused on Sculpting, Grooming, Texturing , Shading.
Softwares : Maya, Houdini, Zbrush, Arnold ,Shave and Haircut, Xgen, Nuke, Mari, Substance Painter, Shotgrin, Marvelous Designer, reality
Rendering engine : Vray, Arnold, Redshift
Skills
Roles
- Basic
- Basic
- Basic
Technical Skills
- Basic
- Basic
Work Experience
2020 – 2020
Character Artist
Solidanim (Angoulême; France)
I was working on a documentary and a clip video .
- For the ducumentary I did a Sabertooth tiger : ( sculpting/texturing/grooming/cfx/lookdev )
- For the clip video I had to groom 11 heads of humans
2019 – 2019
Cfx artist
Jellyfish Pictures (London, UK)
I was working on How to train a dragon: Homecoming
as a CFX artist.
Here was my main tasks:
-Cloth and Hair simulation on CG Character
-Finalling
Software : Houdini, Maya , Shotgun
Education
2018 – 2022
Master degree in CGI and Visual Effects
Artfx
Organic modeling speciality
2016 – 2018
Bachelor's degree 2D/3D
E-tribArt Institut
Fx speciality
