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Filipe Teixeira

Senior

pre-production
Teaching
Mentoring

"Do, or do not... There is no try." - Master Yoda.

Biography

Senior Concept Artist, 2D generalist and R&D Tech Artist with over 20 years of experience in the games and animation industries. Has contributed to studios ranging from games (mobile to AAA) and into animation, with a focus on character design, environment art, and visual development. Some his collaborations include studios like LEGO, Miniclip, Raw Power Games, and Kokku.
Also an experienced educator and mentor, with a strong interest in storytelling, historical research, and cross-disciplinary collaboration in games production.

Skills

Roles

  • Mastery
  • Mastery
  • Mastery

Technical Skills

  • Mastery
  • Basic

Software

  • Mastery

Other Skills

  • Mastery
  • Mastery
  • Mastery
  • Intermediate
  • Basic

Work Experience

2015 – Present day

Historical Re-enactor

APRH - Associação Portuguesa de Recriação Histórica (Lisbon, Portugal)
Given my experience with martial arts, fencing, archery, shooting, acting & teaching, I was invited to join the group's historical sites presentations, with governmental partnership & support.

2002 – Present day

Mentoring / Lecturing

Freelance (Lisbon, Portugal)
Invited several times to provide mentoring & speaking publicly, from software to visual narrative. Was also in the "Ambassador Program" at Miniclip, mentoring new joiners and representing the company.

2024 – 2024

Tech Artist (R&D)

Kokku Europe (Lisbon, Portugal)
Tech artist and support concept artist. Helped establish new optimized pipelines for artists by researching and using new and upcoming tools; then creating documentation & mentoring studio members.

2022 – 2024

Senior - Concept Artist

Raw Power Games (Copenhagen (remote))
Created concept art for characters, props and some UI elements. Charged with researching and testing upcoming tools, and how to integrate them in traditional pipelines, plus historical databases.

2022 – 2022

Art Director / Senior Graphic Artist (Remote)

Ekta.io (Lisbon, Portugal - Bali, Indonesia)
Worked full-time remotely with the studio, providing consultant services for their upcoming mobile title, as well as early art direction during the project kickoff.

2019 – 2021

Senior Graphic Artist (Contract / Remote)

Baba Entertainment (Lisbon, Portugal - Tel Aviv, Israel)
Working full-time remotely with the studio, providing props, backgrounds, characters, assets, promos for their flagship title: "Baba Wild Slots". Available in WEB & Mobile.

2019 – 2021

Senior Graphic Artist (Freelance / Remote)

LEGO (Lisbon, Portugal)
Recruited at THU 2018, I'm now currently part of LEGO's freelance artist roster. All related activities are covered by NDA.

2011 – 2019

Senior Graphic Artist

Miniclip (Lisbon, Portugal)
Creating multiple assets, characters and 2D animations for almost all games. Mostly in charge of creating pool cues (in-app purchases), tables, logos and promos for "8 Ball Pool"

2009 – 2011

2D Artist / Concept Artist

Biodroid Entertainment Group (Lisbon, Portugal)
2D Artist - Concept Artist, brought in to work on IP-based projects (Zblu Cops, Billabong, etc), and other advergames.

2006 – 2008

2D Artist / Concept Artist / Voice Artist

Gameinvest (Portalegre & Lisbon, Portugal)
Brought in to do concepts, assets, props, backgrounds and voices for Big Fish & Nintendo DS games. As well for animated tv series, of which I worked closely with the animators and producers.

Education

2000 – 2004

College Graduate

IADE - Institute for the Arts, Design & Marketing IADE - Institute for the Arts, Design & Marketing

Graphic Design - Communication Design

Full University degree, where I learned Graphic Design, Photography, Typography, Visual Storytelling & Semiotics, amongst other subjects.