almost Beta
Filip-Alexandru Petreanu cover
Filip-Alexandru Petreanu

Romania

Compositing
3D Art
Hardsurface

I am a game art student in my last academic year and I want to become an Environment/Level artist in the games industry.

Biography

I have been playing games for a pretty long time, and when drawing became a passion of mine, I started dreaming that one day I would be working on the games that I loved so much. Initially I wanted to become a concept artist, 2D art being my medium of choice at the time, but then, during university, I realized 3D fascinates me much more and so creating worlds, for players to explore, became my new goal. For me Environment Art is a way to see and walk in worlds that I could only imagine before, that is why I feel this is the path I want to take in order to build my career in an industry so fascinating as the game industry.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic

Technical Skills

  • Advanced
  • Intermediate
  • Basic

Work Experience

2021 – 2021

Environment Artist

Unravelled- ScreamJam 2021
I was responsible for most of the environment done in our game submission, "Unraveled", for the Scream Jam 2021. I was in charge of the level layout, environment and lighting.

2017 – 2017

(Erasmus+) Intern Graphic Designer

Dreamsakos (Areias, Portugal)
I was responsible with helping the main graphic designer in creating shopping bag designs and promo art for the company's bags. This was part of the Erasmus+ program.

Education

2019 – 2022

Bachelors Degree

De Montfort University

Game Art

The course was structured to prepare us for working in any type of game studio by making us flexible in our skills and getting us used to the work hours usually encountered in the game industry.