
Biography
Hello, I’m an illustrator, concept artist, and character artist with 12 years of experience. My focus is on weapon and character design. I've worked with editorial and entertainment illustration, and motion design, and in the last couple of years with concept art and 3d modeling for games, designing props, and characters.
Skills
Roles
- Mastery
- Mastery
- Advanced
- Advanced
- Intermediate
Technical Skills
- Intermediate
- Basic
Work Experience
2023 – Present day
Designer
Gravities (Remote)
Responsible for problem-solving through design solutions, from graphic design to motion graphics and 3D animation.
2022 – Present day
Concept Artist (Freelance)
Motion Logic Studios (Remote)
Freelance Concept Artist for an outsourcing studio.
2023 – 2023
Concept Artist and Motion Designer
Admiral Media (Remote)
Responsible for concept art and 2d animation for mobile game marketing material, from statics to playable ads.
2014 – 2021
Illustrator and designer
Universidade Nove de Julho (São Paulo, SP - Brazil)
Editorial in-house illustrator focused on distance educational material.
2012 – 2013
Character Designer
Agência Abre Aspas (São Paulo, SP - Brazil)
Character designer and environment painter for corporative animations.
2012 – 2012
Concept Artist and 2d animator
Tendrils Entertainment (Remote)
2D animator, for creatures and FXs for a canceled indie Metroidvania.
Freelancer.
Education
2015 – 2016
Postgraduate
Universidade Anhembi Morumbi
Illustration and Design
Postgraduate in Illustration, Infographics, and Motion Design.
2006 – 2010
Bachelors
Universidade Anhembi Morumbi
Design
Bachelor's Degree in Digital Design: Web Design.
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