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Fabio Venetz
Adobe Photoshop
ZBrush
Maya

Biography

I'm a concept artist located in Chur, Switzerland. I'm working part time at a medical VFX company and am doing freelance. My focus is on environment and prop design. I like to blend 3D, photos and paint together but also refer to line art when I want to come up with new designs. I've recently discovered plain air painting on the iPad and love it because it allows me to enjoy nature and do art at the same time.

Skills

Roles

  • Advanced

Software

  • Mastery
  • Advanced
  • Intermediate
  • Basic

Work Experience

2016 – Present day

Concept Artist and 3D Artist

Pixelmolkerei AG (Chur, Switzerland)
Pixelmolkerei is a VFX company which creates visualizations in marketing as well as education in the medical field. I've worked on operation guides, creating concepts for VR apps and small games.

2017 – 2017

Concept Artist

Ubisoft Blue Byte (Mainz, Germany)
Worked on the AAA title "Anno 1800"

Education

2014 – 2014

none

Concept Design Academy

Concept Art

Took 3 courses: Environment Design (James Paick), Composition&Cinematography (Bill Perkins), Color Key Design (Mike Hernandez)

2013 – 2014

Diploma in Industrial Design

FZD School of Design

Concept Art

Concept art school in Singapore founded by Feng Zhu

2012

Academic Baccalaureate

Cantonal School of Grisons

Major in Art and Design

Gymnasium