

Fabio Venetz
Adobe Photoshop
ZBrush
Maya
Biography
I'm a concept artist located in Chur, Switzerland. I'm working part time at a medical VFX company and am doing freelance. My focus is on environment and prop design. I like to blend 3D, photos and paint together but also refer to line art when I want to come up with new designs. I've recently discovered plain air painting on the iPad and love it because it allows me to enjoy nature and do art at the same time.
Skills
Roles
- Advanced
Software
- Mastery
- Advanced
- Intermediate
- Basic
Work Experience
2016 – Present day
Concept Artist and 3D Artist
Pixelmolkerei AG (Chur, Switzerland)
Pixelmolkerei is a VFX company which creates visualizations in marketing as well as education in the medical field. I've worked on operation guides, creating concepts for VR apps and small games.
2017 – 2017
Concept Artist
Ubisoft Blue Byte (Mainz, Germany)
Worked on the AAA title "Anno 1800"
Education
2014 – 2014
none
Concept Design Academy
Concept Art
Took 3 courses: Environment Design (James Paick), Composition&Cinematography (Bill Perkins), Color Key Design (Mike Hernandez)
2013 – 2014
Diploma in Industrial Design
FZD School of Design
Concept Art
Concept art school in Singapore founded by Feng Zhu
2012
Academic Baccalaureate
Cantonal School of Grisons
Major in Art and Design
Gymnasium