almost Beta
Evelyne Shen cover
Evelyne Shen

UI/UX Artist | Games & Ceramics

China

Senior

Adobe Photoshop
graphic
Adobe Illustrator

UI/UX artist working in games, with a love for ceramics and hands-on making. Here to exchange ideas, share creative experiments, and meet people who love what they do.

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Biography

I’m a UI/UX artist working in games. I care about how interfaces look, feel, and guide players. This includes visual hierarchy, readability, materials, motion, and the small details that bring everything together.

Outside of work, I enjoy making ceramics and exploring form and texture through clay. I also love playing games and swimming.

At THU, I’d love to meet people from different creative backgrounds, exchange ideas, and hear about the things they’re making. Happy to chat about game UI, ceramics, favorite games, or whatever you’re excited about lately!

Skills

Roles

  • Intermediate

Technical Skills

  • Intermediate

Software

  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Other Skills

  • Intermediate
  • Basic

Work Experience

2023 – Present day

Senior - UI/UX Designer (Full Time)

Supercell (Shanghai)

As a UI/UX artist, I design UI visual styles, animations, and intuitive user flows, balancing artistic direction with usability. I create wireframes, prototypes, and design guidelines to improve navigation and the player experience.

I also create game illustrations, icons, and logos, manage outsourced art production, and collaborate with external partners to ensure quality and visual consistency. I support new team members and work closely with designers and developers to deliver a cohesive experience.

2021 – 2023

Senior - UI/UX Designer (Full Time)

Lilith Game (Shanghai)

Designed game UI/UX, including interface layouts, user flows, visual styles, and animations, with a focus on clarity and ease of use. Created icons and UI assets to support the game’s artistic direction.

Collaborated with game designers, artists, and developers to refine interactions and deliver a consistent player experience.

2018 – 2021

Intermediate - UI/UX Designer (Full Time)

UBI Soft (Shanghai)

Created game interfaces, icons, and logos, and contributed to UI visual design and interaction guidelines. Implemented UI layouts in the game engine and produced UI and character animations.

Education

2009 – 2013

Bachelor’s Degree

Shanghai University

Exhibition Art and Technology