
Biography
I'm an experienced Character/ 3D Artist, strong at modeling and texturing for VFX and game development.
8+ years of professional modeling and texturing experience, Self-driven Artist
Specializing in character/creature sculping
Asset creation for Film, TVC and Video Games, props vehicles, and environment.
Understanding of human and animal anatomy and muscle construction.
Photogrammetry/scan clean up re-topology for up for digital doubles/animation.
Texture/Surfacing experience for Film, TVC, and Games.
Skills
Software
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
Work Experience
2019 – 2022
Model /Texture Artist
Method Studios (Melbourne )
Model/Texture Artist
• Jumanji: The Next Level (2019)
• The Witches (2020)
• Mortal Kombat (2021)
• Candyman (2021)
• Peter Rabbit 2: The Runaway (2020)
• The Conjuring 3 (2021)
• Shang-Chi
2017 – 2019
3D Artist
GREASE MONKEY GAMES (Melbourne)
3D Modeling, look Development, Texturing assets and environments for a Torque Drift, Mobile game.
2016 – 2018
3D Artist (Freelance)
MIRARI TV (Sydney)
Providing High detail 3D Modelling and textures (environments and Characters) for Advertising projects.
2016 – 2017
3D Artist
ZERO ONE ANIMATION (Melbourne)
3D Modelling, Texturing, Shading, high detail low poly shoes models for ADIDAS, Aumented reality proyect
2013 – 2016
3D Artist (Freelance)
ACE TEAM (Santiago de chile)
Working per projects from 2013, Environment and assets modelling and texturing for PS4, X-box Videogames. Age of Rocks, Abbys Odyssey
2015 – 2016
3D Artist (Freelance)
V2I GROUP (Gold Coast)
Provide 3D SpeedTree Trees optimized for UE4
2012 – 2015
3D Artist
EFECTO STUDIOS (Bogotá)
Provide 3D Modelling, texturing, for videogames (PS4, XBOX, PC),
Do you know about ARK Survival evolve?, we did Assets along the whole proyect
2012 – 2012
3D Artist
MOMPOZT STUDIO (Bogotá)
Provide 3D Modelling, texturing, for Advertising
Education
2017 – 2018
Advanced 3D Modeling, Scholarship
CG Spectrum
arts
Complex digital sculpting and texturing techniques as you work with everything from hard surface modeling to character, creature and environment modeling.
2008 – 2011
Graphic Design
Escuela de artes y letras
Arts