
Biography
Hello, I'm Essi, a 3D modeling and texture artist with a passion for creating expressive characters and props that tell a story. I'm proficient in Blender, Zbrush, Substance Painter, Photoshop, Unreal Engine and little bit in Maya and Substance Designer too. I'm very confident on my Blender skills in all steps in the modeling process and those techniques translate to other 3D programs like Zbrush. I want to focuse on producing quality work, learning the important tools and enjoy every part of the workflow!
I'm the most interested in creating stylized characters for games and animation and generally for use in the entertainment industry. I love texturing, it's one of my favourite parts in the whole character creation process, especially creating 2D, toony style textures. Some of my biggest inspirations are Spiderverse, Arcane and Love Death and Robots so in my own work I definitely strive to achieve that same level of detail and excellence. So from my sources of inspiration, it may be obvious that I love animation and that one of my big dreams would be to work as a character modeller in a feature animated film.
Skills
Roles
- Basic
- Basic
- Basic
Technical Skills
- Basic
- Basic
- Basic
- Basic
Software
- Intermediate
- Intermediate
- Basic
- Basic
Work Experience
2024 – 2025
3D modeller (internship)
XBit Tornio (Tornio Finland)
I was tasked to build a winter scenery of a village by Finnish Lapland
rapids and forest. The environment was built inside Unreal Engine
and I filmed videos and took pictures that were displayed in a
showroom with huge screens. This material can be used for
marketing. I was responsible for the whole project so for making all
3D models, textures, special effects, filming and editing.
Assets were modelled in Blender and Maya, Textured in Substance Painter, seamless textures made in Substance Designer.
Education
2020 – 2025
Bachelors of Arts
Lapland University of Applied Sciences
Digital Arts
3D modeling, texturing, digital painting, photography and editing. I focus on 3D modeling and texturing characters and environment assets for Unreal Engine. In my studies I've used Blender, Zbrush, Substance Painter, Unreal Engine, Substance Designer and Maya.
