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Erin Bergin

Character designer and visual development artist.

Biography

I originally got my start in 2D Design and printmaking, working in both graphic design and print production for 6 years before finally turning my pursuits towards visual development and story art, which was the field I always wanted to enter. (Well, that and becoming a vet, but misfortune found I was a little too squeamish to follow that dream.) Still, I apply my love for the study of animals and anatomy into my work as an artist and storyteller. I've always had an affinity to story development, world-building, and conceptual design, especially when it comes to character and creature concepts. I have prior experience in the pipeline animation process as the Co-Director of the student short film, Symfaunic. I also worked as the Assistant Art Director, Character Designer, Story Lead, and Lead Animator.

Skills

Roles

  • Advanced
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Work Experience

2013 – Present day

Designer

Freelance (Remote)
I communicate with varying clients to develop both company-scale and personal logos, as well as illustrative work for books and social media promotion.

2019 – 2021

Director & Assitant Art Director

Team Symfaunic - UCF Student Short (Orlando, Florida)
I led a team of 13 during the entire length of film production, including check-ins and evaluations with individuals and leads from all departments in the pipeline.

Education

2018 – 2021

Bachelors of Fine Art

University of Central Florida

Character Animation

In SVAD's Character Animation program, I created an animated short film with a team of students: from conception, to story, through all the stages of pre-production, animation, and final compositing.

2011 – 2015

Bachelors of Fine Art

University of North Florida

Painting, Drawing & Printmaking

I learned various forms of traditional art, including anatomical drawing, painting, and sculpting. I also studied printing methods such as intaglio, woodcut and screen printing.