
Biography
I specialise in low poly, stylised and hand painted assets which I design and create. I create prop kits and environment assets based on fantasy and mythology.
I complete my modelling in Maya and Zbrush. My texturing is complete in Photoshop or 3D coat with assistance from baked maps created in Zbrush onto Maya models, I do have some experiance in Substance Painter and am trying to learn more about the software.
Skills
Software
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
Education
2017 – 2020
Bachealors Degree
Futureworks
Game Art
I acheived a 2:1. The degree gave knowledge of designing, modelling, texturing and basic engine work. I held a position of student representative whilst studying.
2015 – 2016
Foundation Degree
Futureworks
Game Art
I acheived a Merit. Course gave basic knowledge of modelling and texturing.