almost Beta
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Erika Cope
Maya
Adobe Photoshop
ZBrush

Biography

I specialise in low poly, stylised and hand painted assets which I design and create. I create prop kits and environment assets based on fantasy and mythology. I complete my modelling in Maya and Zbrush. My texturing is complete in Photoshop or 3D coat with assistance from baked maps created in Zbrush onto Maya models, I do have some experiance in Substance Painter and am trying to learn more about the software.

Skills

Software

  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic

Education

2017 – 2020

Bachealors Degree

Futureworks

Game Art

I acheived a 2:1. The degree gave knowledge of designing, modelling, texturing and basic engine work. I held a position of student representative whilst studying.

2015 – 2016

Foundation Degree

Futureworks

Game Art

I acheived a Merit. Course gave basic knowledge of modelling and texturing.