
Biography
Creative and passionate about games since the beggining.
I started to pursue my gamedev career in 2008, where I had my first contact with 3D and Game Development.
Since then I did courses, workshops, college and everything that would improve myself as a game artist.
In the beggining of 2015 I achieved my first life goal, which was to work on a game company.
Skills
Software
- Mastery
- Mastery
- Advanced
- Basic
- Basic
Work Experience
2017 – Present day
3D Artist
Kinship Entertainment (Brazil)
Responsible for making environment assets and props, assembly inside the engine, set dressing, lighting and composition
2015 – 2016
3D Artist
Odin Game Studio (Brazil)
Responsible for making environment assets and props, assembly inside the engine, set dressing, lighting and composition
Education
2012 – 2014
Bachelor
FMU
Game Design