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Eric Garcia
Maya
Adobe Photoshop
Unity

Biography

Creative and passionate about games since the beggining. I started to pursue my gamedev career in 2008, where I had my first contact with 3D and Game Development. Since then I did courses, workshops, college and everything that would improve myself as a game artist. In the beggining of 2015 I achieved my first life goal, which was to work on a game company.

Skills

Software

  • Mastery
  • Mastery
  • Advanced
  • Basic
  • Basic

Work Experience

2017 – Present day

3D Artist

Kinship Entertainment (Brazil)
Responsible for making environment assets and props, assembly inside the engine, set dressing, lighting and composition

2015 – 2016

3D Artist

Odin Game Studio (Brazil)
Responsible for making environment assets and props, assembly inside the engine, set dressing, lighting and composition

Education

2012 – 2014

Bachelor

FMU

Game Design