

Art Director and Visual Designer
Eric has been working in the video game industry since 1998 as a UX/UI director. His focus is on pushing the boundaries of user experience by applying an ever evolving art direction approach through many facets of visual development and human computer interaction systems. Eric is deeply invested in experimental art, always looking for new tools to add to his creative process.
Biography
Born in Montreal, Quebec, Eric Bellefeuille has been working in the video game industry since 1998 as a UX/UI director, and previously in print since 1991. He presently holds the title of Art Direction – Visual Design at Ubisoft Montreal. During his time in the industry, he was had worked on many titles, included but not limited to: Deux Ex Human Revolution, Deux Ex Mankind Divided, Mass Effect 3, Mass Effect Andromeda, Guardians of the Galaxy and Splinter Cell Conviction. He focuses on pushing the boundaries of user experience with by applying an ever evolving art direction approach through many facets of visual development and human computer interaction systems. Eric is fluent in many visual languages, including high-end graphic design layouts, concept art, iconography, logos, symbols and motion design. Developing user experience workflows that handle the cognitive feedback that video games require in order to provide a seamless interaction field for players is a foundational part of his work. Eric is deeply invested in experimental art, always looking for new tools to add to his creative process. Fractal design, Unreal5 shaders, and in particular new procedural tools in particular are always of interest.
Skills
Roles
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
Technical Skills
- Mastery
Software
- Mastery
Work Experience
2021 – Present day
Art Director Visual Design
Ubisoft Montreal (Montreal, Canada)
2019 – 2021
Art Director Presentation
Eidos Montreal (Montreal, Canada)
2019 – 2019
Art Director / UX Director
Novaquark (Montreal, Canada)
2018 – 2019
User Experience Lead
Unity Technologies (Montreal, Canada)
2017 – 2018
Art Director Presentation
Eidos Montreal (Montreal, Canada)
2016 – 2017
Studio Presentation Director
Gameloft (Montreal, Canada)
2011 – 2016
Lead UI / UX / Presentation
Bioware Montreal (Montreal, Canada)
2010 – 2011