
Biography
I’m a 3D artist with a background in engineering and over five years of experience in the IT industry. While studying at Think Tank Training Centre, I learned the full process of character creation—including modeling, texturing, and look development—with a strong focus on hair and fur grooming using Houdini and Xgen. I enjoy combining technical problem-solving with artistic expression, supported by my background in traditional arts like Japanese calligraphy and oil painting. I'm passionate about both detailed VFX and stylized characters, and I aim to bring designs to life through hair and overall character work. I also believe in open-source collaboration and hope to contribute tools and knowledge that support the industry’s growth.
Skills
Roles
- Basic
Other Skills
- Basic
Work Experience
2022 – 2023
Digital Artist
Freelance (Japan)
● Created japanese calligraphy / illustrations / 3DCG model / NFT
● Achieved a 100% sales rate for all the NFTs I created
● As a result of my innovative product packaging that
2020 – 2022
Network & Security Service Planner
NTT Communications (Japan)
● Immediately after being transferred, I took charge of the launch of the new service by myself, and completed the release on a tight schedule while interacting with each stakeholder
● Obtained technical qualifications in the security field and used them to professionally plan services
● In addition to my main responsibilities, I took the initiative to develop a server monitoring tool on my own. This tool improved the team's operational efficiency.
2017 – 2020
AI Engineer
NTT Resonant (Japan)
● Built the image recognition AI model (python, TensorFlow)
● Learning data creation works: site crawling, data cleansing, etc.
● Achieved remarkable results in AI model development, surpassing the client's expectations with nearly 90% accuracy by incorporating research-derived noise into the training data
● Orchestrated and executed comprehensive AI training sessions
Education
2023 – 2024
Diploma of 3D Asset Creation
Think Tank Training Centre
character and creature for film
• Learned how to create 3D assets for the Film (VFX) industry
• Studied under the guidance of supervisors who work at large VFX studios
• Created 3D characters and creatures using industry-standard software and rendering engine (especially focused on grooming in houdini, xgen)
2013 – 2017
Bachelor of Science
Sophia University
Computer Science
• Learned various computer science skills (Mathematics of Image Processing, Database Structure,
Various kinds of programming languages)
• Researched about neuroscience using a statistic approach
• Worked in and became proficient with software languages such as Python