
Biography
I'm currently studying Video Game Development at UQAC, with a strong focus on creating engaging gameplay features, dynamic NPC behaviors, and complex, rewarding player experiences. I'm deeply passionate about designing systems that feel alive and meaningful, from moment-to-moment interactions to layered mechanics.
Skilled in C++, C#, Unity, Unreal Engine (Blueprints & C++), and Godot, I also bring a strong background in math, problem-solving, and team collaboration. I thrive when building prototypes, polishing gameplay loops, and implementing intelligent, believable characters that enhance the depth of a game.
Recent projects include Critters Eat, a collaborative student game where I contributed to core gameplay mechanics and worked closely with artists and fellow programmers.
Skills
Roles
- Basic
Software
- Intermediate
- Intermediate
- Basic
- Basic
Other Skills
- Basic
- Basic
Education
2023 – Present day
Bachelor’s Degree in Video Game Development
Université du Québec à Chicoutimi
Computer Science
Comprehensive training in game programming, with strong foundations in C++, 2D/3D graphics, AI, and networking. Emphasis on software engineering, project management, and teamwork in multidisciplinary environments. Prepares for roles such as gameplay programmer, UI/UX developer, engine or multiplayer systems programmer, and more.
2021 – 2023
Diploma DEC in Computer Science and Mathematics
Cégep de Trois - Rivières
Computer Science
Focused on problem-solving, programming, and scientific methodology. Gained strong foundations in math, physics, chemistry, data interpretation, and introductory AI. Prepared for university studies in computer science, engineering, or information technology.
