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Emmanuelle Cloutier

Junior

Unreal Engine - Blueprints
Unity
UI Programming

Gameplay / AI / UI Game Programmer | Passionate Game Development Student

Biography

I'm currently studying Video Game Development at UQAC, with a strong focus on creating engaging gameplay features, dynamic NPC behaviors, and complex, rewarding player experiences. I'm deeply passionate about designing systems that feel alive and meaningful, from moment-to-moment interactions to layered mechanics.

Skilled in C++, C#, Unity, Unreal Engine (Blueprints & C++), and Godot, I also bring a strong background in math, problem-solving, and team collaboration. I thrive when building prototypes, polishing gameplay loops, and implementing intelligent, believable characters that enhance the depth of a game.
Recent projects include Critters Eat, a collaborative student game where I contributed to core gameplay mechanics and worked closely with artists and fellow programmers.
 

Skills

Roles

  • Basic

Software

  • Intermediate
  • Intermediate
  • Basic
  • Basic

Other Skills

  • Basic
  • Basic

Education

2023 – Present day

Bachelor’s Degree in Video Game Development

Université du Québec à Chicoutimi

Computer Science

Comprehensive training in game programming, with strong foundations in C++, 2D/3D graphics, AI, and networking. Emphasis on software engineering, project management, and teamwork in multidisciplinary environments. Prepares for roles such as gameplay programmer, UI/UX developer, engine or multiplayer systems programmer, and more.

2021 – 2023

Diploma DEC in Computer Science and Mathematics

Cégep de Trois - Rivières

Computer Science

Focused on problem-solving, programming, and scientific methodology. Gained strong foundations in math, physics, chemistry, data interpretation, and introductory AI. Prepared for university studies in computer science, engineering, or information technology.