almost Beta
Emily Fiedler cover
Emily Fiedler

Australia

Maya
Adobe Substance 3D Painter
ZBrush

Biography

Based out of Melbourne, I am a Junior 3D Artist. I have previous work experience as a 3D Generalist for an indie games company, with released titles for the mobile platform and previous PC browser content. My main software of preference include Maya, ZBrush and Substance Painter.

Skills

Software

  • Advanced
  • Intermediate
  • Basic

Work Experience

2018 – 2019

3D Generalist

Enabler Interactive (South Melbourne, Australia)
Was in charge of creating and optimizing 3D art and animation assets for game development, as well as advising on potential art software options.

2017 – 2017

3D Artist (Internship)

Snobal (Footscray, Australia)

Once a week industry experience creating 3D models and textures, working with the team on multiple industry based projects designed for virtual reality.

2016 – 2017

Support Artist/3D Artist

Enabler Interactive (Melbourne, Australia)
Volunteered turned paid work for a Minimal Viable Product and first module at a startup, where I created 3D character and prop assets under the direction of the lead artist.

2016 – 2017

Motion Capture Intern

Deakin Motion.Lab (Burwood, Australia)
Industry experience modelling characters, props and environments as well as operating the motion capture console and assisting with marker placement, cord wrangling and live character streaming.

Education

2018 – 2019

Advanced 3D Modelling Diploma

CG Spectrum College of Digital Art and Animation

3D Modelling

A ten month dedicated course under the mentorship of Jeremy Chinn coving character, creature, prop and environment modelling.

2015 – 2017

Bachelor of Creative Arts (Animation and Motion Capture)

Deakin University

Animation and Motion Capture

A three year Bachelor course covering a wide spread of 2D and 3D skills, with electives taken in film, games and traditional art.