
Biography
Based out of Melbourne, I am a Junior 3D Artist. I have previous work experience as a 3D Generalist for an indie games company, with released titles for the mobile platform and previous PC browser content. My main software of preference include Maya, ZBrush and Substance Painter.
Skills
Software
- Advanced
- Intermediate
- Basic
Work Experience
2018 – 2019
3D Generalist
Enabler Interactive (South Melbourne, Australia)
Was in charge of creating and optimizing 3D art and animation assets for game development, as well as advising on potential art software options.
2017 – 2017
3D Artist (Internship)
Snobal (Footscray, Australia)
Once a week industry experience creating 3D models and textures, working with the team on multiple industry based projects designed for virtual reality.
2016 – 2017
Support Artist/3D Artist
Enabler Interactive (Melbourne, Australia)
Volunteered turned paid work for a Minimal Viable Product and first module at a startup, where I created 3D character and prop assets under the direction of the lead artist.
2016 – 2017
Motion Capture Intern
Deakin Motion.Lab (Burwood, Australia)
Industry experience modelling characters, props and environments as well as operating the motion capture console and assisting with marker placement, cord wrangling and live character streaming.
Education
2018 – 2019
Advanced 3D Modelling Diploma
CG Spectrum College of Digital Art and Animation
3D Modelling
A ten month dedicated course under the mentorship of Jeremy Chinn coving character, creature, prop and environment modelling.
2015 – 2017
Bachelor of Creative Arts (Animation and Motion Capture)
Deakin University
Animation and Motion Capture
A three year Bachelor course covering a wide spread of 2D and 3D skills, with electives taken in film, games and traditional art.
