almost Beta
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Emilie Louvat

Junior

Technical Art
Gesture Drawing

Hello! I am educated software engineer passionate about Animation and Video Games, and almost done with my studies of Visual Development at IDEA Academy where I focus on Character Design!

Biography

As I pursue my dream to work in animation, I am excited to meet and exchange with others as I grow and hone my skills!

With an interest for problems solving, a big curiosity and a very multicultural background, I thrive in international and multidisciplinary environments, where I can keep learning and growing both professionally and personnally!

I really want to create art and design that will tell stories, make people feel something, dream, and who knows, maybe even inspire others just like they have inspired me all this time! :)

Let's stay in touch!

Skills

Roles

  • Advanced
  • Basic
  • Basic

Technical Skills

  • Basic

Other Skills

  • Basic

Work Experience

2021 – 2023

C++ Software Developer

Siemens Gamesa Renewable Energy A/S (SGRE) (Brande, Denmark)

As a developer on SGRE's wind turbine software, I joined the Data team in charge of collecting the different data related to the turbine and making it available for other teams and departments, for control, monitoring and others, through different interfaces, requests, tools (bash, python and c# programs) and databases, all developped and maintained by us.

Achievements:

- GitLab pipeline optimisation for faster builds

- Releases of new versions of the data system application and other tools developped for other departments

- Quality improvement by providing support, urgent bug fixes, and defects reduction, gtests

C++, Git, GitLab, Jira, SAFe (Scaled Agile Framework), Linux, Bash scripting

2019 – 2021

AR Developer

Play Doktor ApS (Viborg, Denmark)

Play Doktor ApS: Development Studio working on reducing children’s anxiety at doctors and health institutions

I was in charge of all technical aspects of the company’s projects. It mainly revolved around the development of apps for children, with a focus on learning and healthy habits using AR on Android and iOS devices.
Tasks involved: design, development of software solutions for PlayDoktor's products, improvements, and updates, taking part in decisional meetings and workshops.

Achievments:

- released several products in collaboration with private and public institutions

C#, Visual Studio, SourceTree, BitBucket, AR technologies through Unity3D (ARCore, ARKit, ARFoundation), Trello

 

2017 – 2017

Tool Developer for 3D Animation productions

Studio Hari (Angoulême, France)

Studio Hari: Animation Studio, specialized in 3D production, based in Paris and Angoulême

I joined the Technical Directors’ team, to develop and improve tools, in an agile environment.

Tasks revolved around development and integration of features on the Studio’s production software and pipeline, along with testing (unittest)

Achievements:
- reinforcement of the software by adding automatic quality, validity, and existence checks of assets, along files’ versions management, through a path management system

- improvement of validation and quality of 3D models and textures through development of a turntable tool

- automatic documentation


Python, Pycharm, Git, Sphinx, Lua, PostgreSQL, Redmine

2016 – 2016

Game Developer Intern (school internship)

Amazu Media (Viborg, Denmark)

Amazu Media: Start-up company aiming to provide interactive storytelling and experiences through mixed media.

Improvements and Polishing on Amazu Media's products.

Main tasks: bugs fixing, development of new features and integration, documentation.

Achievement:
-> Enabled the company to release an enhanced version of its products.

Technologies used: C#, SourceTree, Unity3D, Asana

2015 – 2015

Game Developer Intern (school internship)

Amazu Media (Viborg, Denmark)

Upgrades and improvements for Amazu Media's products Light Apprentice mobile game, such as bug fixes, assets importation and game control scripts.

Technologies used: C#, TortoiseSVN, Unity3D, Trello

Education

2024 – Present day

Master Level 1 Course

IDEA Academy (Italy)

Visual Development

https://idea-academy.eu/course/visual-development-master-level-1/

Explore deeply every field of visual development: Character Design, Storyboard, Environment and Prop Design, Keyframe illustration, Rendering, Matte Painting and so on. During this intensive course students will deal with every aspect of pre-production, with a workflow that emulates real professional settings.

2023 – 2024

Fundamentals Course

IDEA Academy (Italy)

Visual Development

https://idea-academy.eu/course/fundamentals-of-visual-development/


Strongly focused on building solid foundations in anatomy, perspective, values, shapes and composition, this course is a comprehensive introduction to concept art. Students will familiarize themselves with character design, storyboarding and illustration, clearing the way for more advanced studies.

2017 – 2018

The Drawing Academy Classical and Portfolio Courses

The Animation Workshop (Denmark)

Traditional Drawing - Character Animation Portfolio

Subjects studied included among others: anatomy, life drawing, observation drawing, form, acting and movement

2013 – 2016

Mater's Degree

ENSICAEN - National Higher Engeeniering school of Caen (France)

Computer Science - Imaging and Multimedia

ENSICAEN - National Higher Engeeniering school of Caen, Master's degree, major in Computer Science and specializing in Imaging and Multimedia

Courses completed include Object Oriented Programming, Computer Graphics, Artificial Intelligence, Algorithm, Software Engineering and Design Patterns, Fundamentals of Project Management

2011 – 2013

Preparatory Classes

Lycée Michel Montaigne (France)

Mathematics and Physics

Preparatory Classes - a two-year intensive post A level/high school diploma course preparing the entrance exam to French Engineering Schools, specializing in mathematics and physics.