
Biography
With over two years of professional experience creating real-time visual effects for video games, I have developed a strong foundation in both the artistic and technical aspects of game VFX production. My creative background includes designing and implementing gameplay, environmental, and cinematic effects—with a strong passion for crafting dynamic fantasy visual effects. I have experience working with Unreal Engine and Houdini, creating particle systems, textures, flipbooks, shaders, and procedural workflows for game production.
Skills
Technical Skills
- Intermediate
Education
2020 – 2024
Engineer of computer graphics
Faculty of Technical Sciences
Animation
