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Ema Galic

Intermediate

VFX

VFX Artist @ Sperasoft

Biography

With over two years of professional experience creating real-time visual effects for video games, I have developed a strong foundation in both the artistic and technical aspects of game VFX production. My creative background includes designing and implementing gameplay, environmental, and cinematic effects—with a strong passion for crafting dynamic fantasy visual effects. I have experience working with Unreal Engine and Houdini, creating particle systems, textures, flipbooks, shaders, and procedural workflows for game production.

Skills

Technical Skills

  • Intermediate

Education

2020 – 2024

Engineer of computer graphics

Faculty of Technical Sciences

Animation