
Biography
I am a character modeler and I have been working in the industry for 10 years. In my career, I've been able to work on commercials, animated TV series and feature animated movies. In recent years, I worked on series like Arcane from Riot Games at Fortiche prod, the animated movie Ladybug and cat noir: Awakening at On animation studio, and the movie Nimona at Dneg Feature animation. I specialize in character modeling and digital sculpting. I am able to create complete characters on maya and zbrush as well. I also worked on environment and props modeling for a some years. I mainly work on stylized or cartoon assets. But I am also able to create realistic elements. I’m comfortable translating a 2D concept into 3D and I like to research shapes and styles and render characters directly into the pose or do a great environment composition to tell a story. I also have two years of experience as a lead character modeler, where I was able to manage a team, help them, and work with the rigging, surfacing, CFX and groom departments. Solving problems and adapting the work to the constraints of the pipe was part of my work. Since 2020, I've been working on freelance missions in addition to my day job in the studios. And today, I work as full time freelancer. I’m looking for the next opportunity where I can create, and apply all my technical and artistic knowledge within a great team.
Skills
Roles
- Mastery
- Mastery
Work Experience
2020 – Present day
Character modeler / DIgital sculptor
Freelance (canada and everywhere)
2019 – Present day
Lead - Character Modeler
ON ANIMATION STUDIOS (Montréal Quebec)
2022 – 2023
Lead - Character Modeler
Squeeze studio (Montréal)
2020 – 2022
Character Modeler
Dneg (Montreal)
2017 – 2019
Character Modeler
FORTICHE PROD (Paris france)
2019 – 2019
Character Modeler
SUPERPROD (Paris France)
2018 – 2018
Character Modeler
KINGSIZE FX (Paris France)
2018 – 2018
Character modeling trainer
ECV Creative Schools & community (Bordeaux France)
2016 – 2016
Lead - Character Modeler
METHOD ANIMATION (Paris France)
2016 – 2016
Character Modeler
METHOD ANIMATION (Paris France)
2016 – 2016
Character and props modeler
TROUBLEMAKERS (Paris France)
2015 – 2016
Props, environment and character modeler
STUDIO HARI (Paris France)
2014 – 2015
CG Generalist
MATHEMATIC (Paris France)
2014 – 2014
CG Generalist
IN EFECTO (Montpellier France)
2014 – 2014
CG Generalist
OWLIENT UBISOFT (France)
Education
2010 – 2020
CG animation and special effects diploma (IPAX certified)
ESMA Montpellier
Unknown
2007 – 2009
Isart Digital
preparatory class
