almost Beta
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Edwin Vargas
Unreal Engine
Shader Creation
VFX

I'm an environment Tech Artist focused on lighting, world-building, and material/shader creation. I currently work for PC, Console, and VR games!

Biography

I’m a videogame artist and digital designer focused on technical and environment art for PC, consoles, and VR titles. With 15 years of experience, I’ve been creating videogames, digital products, and immersive experiences both for consumers and businesses across LATAM, Europe, and the U.S.A. I have been developing and designing environment art, VFX, shaders, and materials for video games and Apps on all types of platforms (Consoles, PC, VR devices, Android, iOS, and Web).

Skills

Roles

  • Mastery
  • Mastery
  • Mastery
  • Mastery
  • Mastery
  • Mastery

Technical Skills

  • Advanced

Software

  • Advanced

Other Skills

  • Advanced

Work Experience

Present day

Art Director

Include VR (Panama City -Panama)
Created Immersive experiences (VR/AR/Videogames) for aeronautic, ports, oil, and gas industries

Present day

Senior Technical and Lighting Artist

Teravision Games (Bogota - Colombia)
Lighting on game maps and 3D environments for Console, PC, and VR Games using Dynamic and Static lighting. Shaders and real-time VFX creation for NextGen and Virtual Reality games. Blueprinting

2019 – 2020

Consultant Lead Technical and Lighting Artist

Undying Games (Houston - Texas)
Environmental Lighting and setup for gameplay levels and cinematics using Dynamic and Static Lighting Material creation for cinematics and gameplay. VFX and blueprinting for in-game weather.

Education

Present day

Game Design, Art And Concepts Specialization

California Institute of Art

Game Art

Present day

Graphic Designer

Universidad Nacional de Colombia

Arts