almost Beta
Dmytro Piatyhorets cover
Avatar for Dmytro Piatyhorets
Dmytro Piatyhorets
Low-poly Modeling
Sculpting
UV Unwrapping

Hello! My name is Dmytro, I am an Environment Artist from Ukraine. Over 5 years of experience, mostly working with Action/FPS games on Unreal Engine / Unity.

Biography

3D Environment Artist • Excellent modeling skills (high-poly, low-poly, retopology, UV unwrapping) • Highly experienced in procedural texturing and maps baking • Experienced in Unreal Engine, Unity, Lumberyard. Always keeping 3D assets as optimized as possible with maximum visual quality. Able to fully integrate assets into game engine, including shaders creation, basic lighting setup and gameplay prototyping • Sharp eye on proportions, shapes and details. Good imagination, sense of composition, artistic taste. Able to follow art style and technical requirements • Experienced in photogrammetry • Easily trained in new programs. Passionate about games development and gaming

Skills

Roles

  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced

Software

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Other Skills

  • Advanced
  • Advanced
  • Intermediate

Work Experience

2021 – Present day

Environment Artist

Pearl Abyss (Remote)
3D Environment and Level Art for unannounced project

2019 – 2021

Environment Artist

Frag Lab (Kyiv)
https://fraglab.com/ 3D environments, locations, propsand texturescreation for next-gen AAA FPS

2017 – 2019

Environment Artist

Vostok Games (Kyiv)
https://vostokgames.com/home/en 3D environment assets creation for Unreal Engine 4 (“Fear The Wolves”and other projects)

2016 – 2017

3D Artist/Animator

BidOn Games (Remote)
https://www.bidon-gs.com/ Production of 3D assets for real-time interactive technology and AR

2015 – 2016

3D Artist/Animator

Enixan Entertainment (Kyiv)
https://enixan.com/ 3D content creation and animation for isometric cross-platform games (architecture with construction phases, vegetation, simple characters with animation)

Education

2021 – 2021

Organic World Building

CGMA

Environment Art in UE

Improved my skills in large-scale organic environments creation in Unreal Engine.

2021 – 2021

Advanced Substance for Environment Art

CGMA

Environment Art, Substance Designer

Improved my Substance Designer skills for complex organic materials creation.

2020 – 2020

Environment Concept Design

CGMA

Environment Concept Art

Improved my skills in general environment locations design, visual development and storytelling for video games and film industry.

2008 – 2013

Master of Engineering

National Transport University (Kiev, Ukraine)

Automobiles and automobile industry specialization

Faculty of Automotive and Mechanical Engineering,