
Biography
3D Environment Artist
• Excellent modeling skills (high-poly, low-poly, retopology, UV unwrapping)
• Highly experienced in procedural texturing and maps baking
• Experienced in Unreal Engine, Unity, Lumberyard. Always keeping 3D assets as optimized as possible with maximum visual quality. Able to fully integrate assets into game engine, including shaders creation, basic lighting setup and gameplay prototyping
• Sharp eye on proportions, shapes and details. Good imagination, sense of composition, artistic taste. Able to follow art style and technical requirements
• Experienced in photogrammetry
• Easily trained in new programs. Passionate about games development and gaming
Skills
Roles
- Advanced
- Advanced
Technical Skills
- Advanced
- Advanced
Software
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Other Skills
- Advanced
- Advanced
- Intermediate
Work Experience
2021 – Present day
Environment Artist
Pearl Abyss (Remote)
3D Environment and Level Art for unannounced project
2019 – 2021
Environment Artist
Frag Lab (Kyiv)
https://fraglab.com/
3D environments, locations, propsand texturescreation for next-gen AAA FPS
2017 – 2019
Environment Artist
Vostok Games (Kyiv)
https://vostokgames.com/home/en
3D environment assets creation for Unreal Engine 4 (“Fear The Wolves”and other projects)
2016 – 2017
3D Artist/Animator
BidOn Games (Remote)
https://www.bidon-gs.com/
Production of 3D assets for real-time interactive technology and AR
2015 – 2016
3D Artist/Animator
Enixan Entertainment (Kyiv)
https://enixan.com/
3D content creation and animation for isometric cross-platform games (architecture with construction phases, vegetation, simple characters with animation)
Education
2021 – 2021
Organic World Building
CGMA
Environment Art in UE
Improved my skills in large-scale organic environments creation in Unreal Engine.
2021 – 2021
Advanced Substance for Environment Art
CGMA
Environment Art, Substance Designer
Improved my Substance Designer skills for complex organic materials creation.
2020 – 2020
Environment Concept Design
CGMA
Environment Concept Art
Improved my skills in general environment locations design, visual development and storytelling for video games and film industry.
2008 – 2013
Master of Engineering
National Transport University (Kiev, Ukraine)
Automobiles and automobile industry specialization
Faculty of Automotive and Mechanical Engineering,
