
Biography
I’m a Senior 3D Character & Creature Animator with 12 years of production experience across games, cinematics, VFX and animated content.
My focus is creating believable, expressive character performances with a strong understanding of body mechanics, timing, weight and physicality. I have experience working from storyboards and animatics, developing performances through feedback, and delivering polished animation within collaborative production pipelines.
I work primarily in Maya, with additional experience in Blender, MotionBuilder and Unreal Engine, including character and creature animation, mocap cleanup and polish, retargeting, and real-time cinematic workflows.
My background includes realistic creatures and animals as well as human character performance, with experience across feature animation, games, cinematics and VFX.
I enjoy working closely with directors, supervisors, rigging and pipeline teams to solve animation problems and bring shots from blocking through final polish.
Currently based in Europe and available for remote freelance work.
Skills
Roles
- Advanced
Technical Skills
- Basic
Software
- Advanced
- Intermediate
- Intermediate
- Intermediate
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
Languages
- Fluent/Native
