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Diogo Castelo Branco

Junior

Blender
Music Production
Adobe Premiere Pro

Drummer since 8 years old, learned piano, guitar, bass and many more. 3D Art enthusiast. Self-taught UE, Substance Designer and Painter, Zbrush. Currently focusing on Environment Art for Video Games.

Biography

My name is Diogo Castelo Branco and my main objective at the moment is to put all my knowledge and skills into practice and apply all my experience developed in the area of ​​3D for video games. I have a Degree in Audio Visual and Multimedia at Escola Superior de Comunicação Social and currently I work as a 3D Prop and Environment artist at Glocktopus Studios. 

Throughout my academic career I have been using and consequently gaining experience and practice in various softwares such as Blender, Adobe Photoshop, Illustrator and After Effects, as well as increasing my knowledge of the art fundamentals. During the pandemic I taught myself Substance Painter, Substance Designer, Zbrush and Unreal Engine. 

From 2019 to 2023 I worked as a MCR Operator and, despite not being related to 3D for video games, it was important to the development of my personal and professional qualities. Responsibility, organization and teamwork are the three qualities that better define me professionally. I think that my best characteristics are being honest, professional and motivated,  among friends I'm known for learning things in short periods of time, and among co-workers I was praised for friendliness and adaptability - in just 1 year I went from trainee to shift supervisor and I was often the one who trained new colleagues.

In January of 2023, I joined an indie studio that is working on a MOBA/Hero Shooter game. I have been working as a 3D Prop and Environment artist and have the pleasure of working and learning from industry experienced peers and colleagues.

In July of 2023, I joined a friend in a small project, as a developer, 3D artist and music composer. A roguelike, dungeon crawler, focusing on procedurally generated levels and puzzles, with emphasis on great gameplay and smart 3D asset creation.

 

Skills

Roles

  • Mastery
  • Advanced
  • Intermediate
  • Basic

Technical Skills

  • Intermediate
  • Basic

Software

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic

Soft Skills

  • Basic
  • Basic

Other Skills

  • Advanced

Work Experience

2019 – 2023

Master Control Operator

wTVision - Real Time Graphics and Playout Automation (Lisbon)
Worked for a year as an Operator and 2 years as a Shift Supervisor in the following projects: - Tv Globo - Eleven Sports - Zap La Liga - Hot Gold - Canal Q

2016 – 2019

Video Technician

AVK - Audiovisuais para Eventos (Lisbon)
Setting up and operating different machines and applications for events, like award ceremonies and web summit.

Education

2016 – 2019

Degree

Escola Superior de Comunicação Social

Audio Visual and Multimedia

A three year Degree where I learned all the art fundamentals, history and its many branches, from 3D art to programing. During these 3 years I learned the basics of 3D modeling using Blender.

2015 – 2016

Sound Engineering Course

Restart | Instituto de Criatividade, Artes e Novas Tecnologias

Music Production

A one year course where I learned Sound Engineering and Music Production, from electrionic theory to studio and live recording and editing.