
Biography
3D character artist based in Quito (Ecuador) focused on modeling, texturing
and lookdev. Always trying to achieve the best quality by meeting the
standards of production-ready 3d models with a clear understanding of rigging
and animation requirements. Achieving believable and appealing textures that
help push the story forward. Experienced in dealing with feedback from clients
and CG supervisors.
Skills
Roles
- Advanced
- Intermediate
- Basic
- Basic
- Basic
Technical Skills
- Advanced
- Intermediate
- Intermediate
- Intermediate
Other Skills
- Basic
Work Experience
2021 – Present day
3D Character Artist (Freelance)
Matte CG (Quito - Ecuador)
Responsible for modeling and texturing assets for an upcoming 3D short Film.
Responsible for supervising modeling and texturing assets for a second upcoming 3D s
2021 – Present day
3D Modeler and texture artist
Punkrobot (Santiago - Chile)
Responsible for modeling texturing and lookdeving characters for tv series and advertising.
2020 – 2021
3D Modeler and texturing artist.
Matte CG (Quito -Ecuador)
Responsible for modeling 3d characters for animation and advertising.
Responsible for texturing characters, props, and environments.
2020 – 2020
Art director, 3D designer, modeller and texture artist.
Aquanovix S.A.S (Quito -Ecuador)
2018 – 2019
Creative Art Director and 3D artist
Propulsione (Quito - Ecuador)
I had the opportunity to work with Propulsione, directing and working together with a talented group of 2D and 3D artists developing the educational and advertising content of Propulsione.
Education
2021 – 2020
Grooming for VFX
CGMA
VFX
2012 – 2018
Digital Animation
Universdad San Francisco de Quito
Animation
