almost Beta
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Diego Villacis
3D Art
Texturing
Sculpting

Biography

3D character artist based in Quito (Ecuador) focused on modeling, texturing and lookdev. Always trying to achieve the best quality by meeting the standards of production-ready 3d models with a clear understanding of rigging and animation requirements. Achieving believable and appealing textures that help push the story forward. Experienced in dealing with feedback from clients and CG supervisors.

Skills

Roles

  • Advanced
  • Intermediate
  • Basic
  • Basic
  • Basic

Technical Skills

  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate

Other Skills

  • Basic

Work Experience

2021 – Present day

3D Character Artist (Freelance)

Matte CG (Quito - Ecuador)
Responsible for modeling and texturing assets for an upcoming 3D short Film. Responsible for supervising modeling and texturing assets for a second upcoming 3D s

2021 – Present day

3D Modeler and texture artist

Punkrobot (Santiago - Chile)
Responsible for modeling texturing and lookdeving characters for tv series and advertising.

2020 – 2021

3D Modeler and texturing artist.

Matte CG (Quito -Ecuador)
Responsible for modeling 3d characters for animation and advertising. Responsible for texturing characters, props, and environments.

2020 – 2020

Art director, 3D designer, modeller and texture artist.

Aquanovix S.A.S (Quito -Ecuador)

2018 – 2019

Creative Art Director and 3D artist

Propulsione (Quito - Ecuador)
I had the opportunity to work with Propulsione, directing and working together with a talented group of 2D and 3D artists developing the educational and advertising content of Propulsione.

Education

2021 – 2020

Grooming for VFX

CGMA

VFX

2012 – 2018

Digital Animation

Universdad San Francisco de Quito

Animation