
Biography
I was born in Mexico City, Mexico in 1999. When I was 10 years old I moved to Queretaro, where I found my passion about creatures and video games art. I used to be a dancer and a singer but unfortunately I couldn't continue with it. I fell in love with 3d sculpting when I saw the movie The Hobbit, because I saw the behind the scenes of the dragon and since there I wanted to learn about it and create creatures like Dark Souls style. I studied an Animation and VFX engineering, actually I graduated in May of 2021 and I'm looking for an opportunity to grow on the industry. Currently, I'm a post- production lead in a small studio in my city.
Skills
Roles
- Basic
- Basic
- Basic
- Basic
Technical Skills
- Basic
Work Experience
2020 – Present day
Video Editoe
B52 (Queretaro,Mexico)
I'm in charge of create videos for different clients. Also I create some animation motion graphics.
2021 – 2021
Instructor
Hitch Frame Academy (Argentina)
I create a course for beginners to create 3d stylized characters for concept art. I taught basic techniques of sculpting, texturing and rendering.
2021 – 2021
3D Artist
CGBot (Monterrey, Mexico)
Was an Intership. I learned to follow a professional pipeline to create 3D assets for video games. Also I did, retopology, bake maps, texture and renders.
Education
2017 – 2021
Bachelor
Universidad Politecnica de Santa Rosa Jauregui
Animation and VFX
I study animation and Vfx. I have knowledge of pre production, production and the post production process of animation. I learned from 2d animation to 3d animation. Since then I've been studying 3D.
