almost Beta
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Deirdre Lai

Trainee

Procreate
Adobe Premiere Pro
Adobe After Effects

I've been making up stories in my head since before I could read. Now it's my passion to put those stories on paper. It would be the greatest accomplishment for my work to inspire others.

Biography

My work is focused on concept art and illustration, with experience in game design and 3D environments. I am also excited about physical fabrication, photography, and creative writing.

I'm finishing my final year in New Media at Toronto Metropolitan University where my studies focus on video game design and digital design. I have worked on numerous community and practicum projects, and I'm currently working as a 2D Artist on a video game project and a Sketch Artist on an animated short film.

In my spare time, you'll most likely find me with my nose stuck in a good book or glued to my gaming PC. When I manage to drag myself out of bed on the weekends, you can catch me ripping around on skis or shredding the gnar on a mountain bike.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Technical Skills

  • Intermediate

Software

  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic

Soft Skills

  • Mastery
  • Mastery
  • Mastery

Other Skills

  • Basic
  • Basic
  • Basic
  • Basic

Work Experience

2024 – 2025

2D Artist

Game Makers Union (Toronto)
Concepting various environments for a 2.5D isometric medieval game in Procreate. Communicating with team leads to delegate tasks and ensure style consistency.

2024 – 2025

Sketch Artist

Robo-Bobo in the Age of Everything (Toronto)
Concepting and illustrating environments and backgrounds for an animated short film. Iterating designs based on feedback with team leads via Discord and Slack.

2024 – 2024

3D Artist

Apologue Studioes (Toronto)
Designed and sculpted 3D assets for environment in mystery adventure game using Blender. Researched and applied 3D workflows to learn high-poly and low-poly modelling.

2022 – 2022

Character Artist

The Celestial Dungeon (Toronto)
Produced 3 full-colour concept art pieces for D&D-inspired characters within 4 week period. Communicated with team leads to coordinate scheduling and confirm iteration feedback.

Education

2021 – 2025

BFA

Toronto Metropolitan University

New Media

CGPA 4.15 Experienced with Adobe Creative Suite, Google Suite, Unity, UE5, Office 365, Windows, MacOS.

2024 – 2024

Danish School of Media Journalism

Interactive Design

International exchange in Copenhagen.