
Biography
I have 10 years experience working for multiple industries including VR, Videogames, The Metaverse and Feature Animation I have worn many hats throughout the years including 3D Artist/Generalist, 3D Animator, Level Designer and 3D Environment Artist.
Feel free to check out my portfolio here:
https://www.artstation.com/david_silva
https://vimeo.com/366644125
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Basic
- Basic
Technical Skills
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
Software
- Mastery
- Advanced
- Basic
Work Experience
2024 – Present day
Asset Specialist (remote)
Futureverse (Auckland, New Zealand)
Working on unannounced WebGL avatar creator sites
• Game engine and WebGL compliance checks + adjustments of over two hundred 3D assets.
• Creation of over one hundred 3D assets from clothing to accessories to haircuts that fit multiple different shaped avatars (based on an avatar matrix), all for an avatar creator WebGL site.
• Lighting, lookdev and optimization of 3D environments for an avatar creator WebGL site.
• Creation of specific purpose Unity shader graphs for avatar creator WebGL site.
Currently using Blender, Substance Painter and the Unity and Unreal game engines.
2023 – 2024
Level Designer/ 3D Environment Artist (remote)
Futureverse (Auckland, New Zealand)
Worked on FIFA AI League, Muhammad Ali: The Next Legends, RAICERS and Readyverse.
• Level greyboxing and finalization, perspective shots of key world areas and landmarks. • Planning of players expected path and alternate paths. • Light baking in Unity and real-time Lumen lighting in UE5. • Highly detailed level design/environment art documentation. • 3D Environment art. • Simple OnColission player interactions via visual scripting. • Cinematic camera animations.
2022 – 2023
Level Designer/3D Environment Artist (remote)
Altered Phoenix (Auckland, New Zealand)
Worked on a battle royale game for streamers to play live with their audience.
• Planning/sketching of players expected path and alternate paths.
• Level greyboxing and finalization, perspective shots of key world areas and landmarks.
• Terrain sculpting and painting. • Highly detailed level design/environment art documentation.
• Biome design and vegetation distribution with custom procedural Unity tools (plug-ins).
• Iterative work based on play-testing.
2021 – 2022
Level Designer/3D Environment Artist (remote)
Phat Loot Studios (Tauranga, New Zealand)
Worked on Untamed Isles a monster taming MMO RPG.
• Planning/sketching of players expected path and alternate paths.
• Level greyboxing and finalization, perspective shots of key world areas and landmarks.
• Terrain sculpting and painting.
• Biome design and vegetation distribution with custom procedural Unity tools (plug-ins).
• Iterative work based on play-testing.
2018 – 2021
AR/VR - 3D Artist/Animator (on-site)
Xennial Digital (Bogota, Colombia)
Worked on multiple virtual reality and augmented reality experiences for education and on the job safe training.
• 3D modeling, texturing, shading and rendering.
• 3D rigging and animation. • Highly optimized 3D environment art and level design.
• Light baking, lightmap UVs and post processing in both Unity and Unreal Engine 4.27.
• Shader effects with shader graphs in both Unity and Unreal Engine 4.27.
Education
2016 – 2017
Diploma of animation (advanced)
Yoobee College of Creative Innovation
3D Art
Key modules:
• Traditional drawing.
• 3D modeling/sculpting, texturing, rendering, comp.
• VFX.
• 3D character animation and rigging.
Achievements:
Wrote and directed “Arthur’s Quest” final short film.
2011 – 2015
Bachelors
Universidad de Bogotá Jorge Tadeo Lozano
Multimedia and audiovisuals
Key modules:
• Illustration.
• 3D animation - 2D animation.
• Sound Design.
• Video and audio editing.
Achievements:
Wrote and directed “Inocencia invisible” final short film.
