
Biography
I'm currently the Art Director at Parallax Studios, a new agency based in Los Angeles. We focus on concept design art, previs, 2D/3D visual development, video game art and more!
Previously, I was the Lead Digital Matte Painting Artist at a startup called Imagendary Studios from 2021-2023, working on an unannounced AAA game and cinematics using Unreal Engine 5. I manage and bridge the gap between environments and lighting through art direction, background art, and finalized looks.
Before that, I was at Blizzard Entertainment for 15 years, working with the cinematics team doing digital matte painting, lighting, rendering, and compositing for all of the game franchises there: Overwatch, World of Warcraft, StarCraft, Diablo, Hearthstone, Heroes of the Storm, and more.
Skills
Roles
- Mastery
- Mastery
- Basic
Technical Skills
- Mastery
- Mastery
- Mastery
Software
- Mastery
Other Skills
- Mastery
Work Experience
2023 – Present day
Art Director
Parallax Studios (Los Angeles, CA)
2021 – 2023
Lead Digital Matte Painting Artist
Imagendary Studios (Irvine, CA)
2006 – 2021
Senior Cinematic Artist II
Blizzard Entertainment (Irvine, CA)
Education
2001 – 2005
Bachelors of Fine Art
Academy of Art University
VFX & Animation
