
Biography
I studied Game Design and Graphics bachelor degree at Uppsala University for 2 years, which gave me great foundations in game design principles, working with multidisciplinary teams and a general understanding of game production pipelines. But most importantly, it succeeded in switching my mindset from a consumer to a game developer. After leaving my education in spring 2021 I continued studying concept art independently and with help of standalone courses. In autumn 2021 I did a short internship at MiTale, an indie game studio in Turku, Finland, as a Concept artist focusing on pre-production environment concepts for an unannounced game. In February 2022 I started a crazy journey of working on my own game idea with an original IP, rallying and leading a fully-remote international team as we're preparing a demo with further plans to found a new game studio. The past three years have been full of learnings on leadership, art direction, establishing a distinctive style, business knowledge and so much more! I'm an avid volunteer at local game industry events in Finland and sometimes Nordics region. I've volunteered at Dreamhack, Nordic Game and We Love Games, and have been one of the coordinators at the IGDA Helsinki Hub since summer 2022, organizing casual meet-ups for 200-600 gamedevs every month.
Skills
Roles
- Intermediate
- Intermediate
Technical Skills
- Intermediate
Soft Skills
- Intermediate
Work Experience
2022 – Present day
Team lead
Sunken Castle (pre-founding team)
Sunken Castle is a game startup in the pre-founding stage, the goal of which is to create exciting adventures without violence. At the moment it's volunteer-based and not fuIl-time. I've worn many hats during the development of this startup, including:
- Defining the game/company idea and team recruitment
- Supporting the team with creative direction, including producing visual concepts and game design write-ups
- Project management in a fully remote, international setting
- Creating documentation like GDD, elevator pitches, job ads, team-specific organizational documentation, grant applications etc
- Doing business development and learning about business management
2021 – 2021
Concept Artist (Internship)
MiTale Ltd (Finland)
During this internship I worked with the amazing Natasha Skult to create high environment concepts for a game in pre-production, Lighthouse.
Education
2019 – 2021
Bachelor of Arts
Uppsala University
Game Design and Graphics
During 2 years of study I learned the principles of game design and its practical implementation, as well as the general workflows in game production and various 2D and 3D art skills. I was also one of the student representatives during most of my time, bringing the student perspective into faculty discussions on improving the education experience.
