
Biography
Hi, My name is Daniel Lins. I'm originally from Brazil and I've been working in the Video games industry for the past 15+ years, currently residing in Canada. I've worked in a variety of projects with a wide range of art styles, which helped me become quite adaptable to any pipeline. Although My main focus is 3D art, my past work includes concept art, illustration, environment and prop work, UI and miniature sculpting. Some of the large franchises i've worked with include Star Wars, NBA, Simpsons, Marvel, Disney and Harry Potter. I've also been an instructor on a few different schools, and I'm currently working on an unannounced title at inflexion games.
Skills
Roles
- Advanced
- Advanced
- Advanced
Technical Skills
- Mastery
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
Software
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Basic
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Fluent/Native
Other Skills
- Intermediate
- Intermediate
- Intermediate
Work Experience
2026 – Present day
Senior - Character Artist (Full Time)
Inflexion Games (Edmonton Canada - remote)
Currently working on modeling and texturing characters for an unannounced title.
2025 – 2026
Senior - Character Artist (Full Time)
DropFake (Vancouver, Canada - Remote)
Modelled, textured and skinned several Character skins for upcoming unannounced game. I was also responsible for posing and rendering some characters for the marketing shots.
2022 – 2025
Senior - Character Artist (Full Time)
Unbroken Studios (El Segundo, USA - remote)
Modeled, textured several characters for the game "Harry Potter: Quidditch Champions". Was also responsible for providing feedback for External partners.
2018 – 2022
Senior - Character Artist (Full Time)
Kabam (Vancouver, Canada)
modelled, textured and skinned several characters for 3 different titles: "Marvel Contest of Champions", "Marvel Realm of champions" and "Disney Mirrorverse".
2014 – 2018
Senior - 3D Artist (Full Time)
Electronic Arts (EA) (Charlottetown, Canada)
worked on a variety of roles including 2d artist/animator on "the Simpsons: Tapped out", 3d artist for NBA mobile, and 3d Character artist for a cancelled star wars title. Since it was a fairly small team I jumped in any task needed including UI artwork, Environment and prop work.
2012 – 2014
Intermediate - 3D Game Artist (Full Time)
Telos Entertainment (Charlottetown, Canada)
Worked on several projects and game pitches as a concept artist, illustrator, 3d artist and UI artist on whatever needed to be done.
