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Daniela Diaz-Rivera

Hello! My name is Daniela and I am a Visual Development Artist/ Illustrator. I love collaborating with others to bring an idea to fruition. I also like watching movies and eating food hehe.

Biography

I'm from Puerto Rico but raised in Florida and have had a love for films and games for as long as I can remember. I studied Character Animation at UCF SVAD and have a Master's in Game Design at FIEA. I've had the pleasure of working on various short films and games where I have been able to gain experience as an artist. I've worked in team settings where I communicate with every person in the pipeline to create art as needed. Although my main focus is environments right now, I also have experience developing characters and props.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic

Work Experience

2021 – Present day

Background Artist

Burning Rope (Remote)
Created 2D stylized background paintings in photoshop based upon real-world locations, providing a cohesive set for the animation department.

2021 – 2022

Environment/ Prop Design

Make Sense? (Orlando, FL)
Refined and expanded on approved environment/ prop designs, providing orthographic views, texture callouts, and lighting scenarios to encourage a smooth transition between concepts and final models.

2021 – 2021

Concept Artist

Studio Half- (Orlando, FL)
Designed environments, characters, UI, and marketing visuals (e.g., animations, gifs, posters) by combining 3D mockups and clean photoshop files to support the development of a 3D platformer game.

Education

2020 – 2021

Master of Science

UCF Florida Interactive Entertainment Academy

Game Design

Was the designated concept artist for 3D platformer game called "Peblito: Rock and Roll." Was also part of 3 other projects at the same time as a 3D artist.

2016 – 2020

Bachelor of Arts

University of Central Florida

Character Animation

Became familiar with 3D modeling and the animation pipeline. Was Co-Art Director for a short film called "Delivery" where I also developed concepts for New Orleans houses.