
Biography
I'm from Puerto Rico but raised in Florida and have had a love for films and games for as long as I can remember. I studied Character Animation at UCF SVAD and have a Master's in Game Design at FIEA. I've had the pleasure of working on various short films and games where I have been able to gain experience as an artist. I've worked in team settings where I communicate with every person in the pipeline to create art as needed. Although my main focus is environments right now, I also have experience developing characters and props.
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
- Basic
Work Experience
2021 – Present day
Background Artist
Burning Rope (Remote)
Created 2D stylized background paintings in photoshop based upon real-world locations, providing a cohesive set for the animation department.
2021 – 2022
Environment/ Prop Design
Make Sense? (Orlando, FL)
Refined and expanded on approved environment/ prop designs, providing orthographic views, texture callouts, and lighting scenarios to encourage a smooth transition between concepts and final models.
2021 – 2021
Concept Artist
Studio Half- (Orlando, FL)
Designed environments, characters, UI, and marketing visuals (e.g., animations, gifs, posters) by combining 3D mockups and clean photoshop files to support the development of a 3D platformer game.
Education
2020 – 2021
Master of Science
UCF Florida Interactive Entertainment Academy
Game Design
Was the designated concept artist for 3D platformer game called "Peblito: Rock and Roll." Was also part of 3 other projects at the same time as a 3D artist.
2016 – 2020
Bachelor of Arts
University of Central Florida
Character Animation
Became familiar with 3D modeling and the animation pipeline. Was Co-Art Director for a short film called "Delivery" where I also developed concepts for New Orleans houses.
