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Daniel Simon

Senior

3D Character Art
ZBrush
3D Texturing

Daniel Simon, a passionate 3D character artist. With years of experience in gaming and collectible statues. Love to explore art styles and world building.

Biography

I am a skilled digital sculptor and Lead 3D artist with a strong knowledge of anatomy, gesture, and a love for designing Mecha/Robots concept designs. I had worked on a variety of projects for both local and international companies, including XM-Studios, Figurama, and EA, among others. Currently I worked as a lead 3D artist for a local game company and responsible for managing a team of 3D artists to create assets for game Legrand Legacy. Throughout my 15 years career as a 3D artist and Digital Sculptor I have developed a deep affection for creating a good video game with a great gameplay and unique graphics and learned to utilize tools and workflows that I acquired along the path for making a better art and improving my sense of art.

Skills

Roles

  • Mastery
  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Technical Skills

  • Mastery
  • Mastery

Software

  • Mastery

Soft Skills

  • Advanced

Other Skills

  • Basic
  • Basic

Work Experience

2018 – Present day

Lead - 3D Artist

Semisoft Studio (Jakarta)
Responsible for making a 3D ingame Assets, and lead a team of 3D artist and help to make sure that all the model is good and acceptable.

2014 – 2018

3D Digital Artist

Freelancer (Jakarta)
Work on various projects for small indie game companies and sculpt several statue project from XM- Studios and Figurama

2012 – 2014

Co-Founder

Kark (Jakarta - Singapore)
A start up that develop an apps for helping kids to learn using a card that can be interacted with the apps. I'm responsible for all the 3D assets and animations within the apps.

Education

1998 – 2003

Bachelor

Bina Nusantara University

IT