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Daniel Bienes

2D/UI Artist

Senior

Vector art
Adobe Photoshop
Figma

2D/UI Artist focused on games, creating readable and playful visuals from early concepts to final implementation.

Biography

I’m a 2D/UI Artist working in games. I spend most of my time somewhere between Figma, Photoshop and Unity, turning rough ideas into polished UI, icons, illustrations and animations.

I enjoy the whole creative process, exploring ideas, solving visual problems, iterating, getting feedback, changing everything again and eventually seeing the final result alive in the game.

Outside of work, I’m still drawing, I love character illustration, comics, anime, games and I’m always experimenting with new styles and tools.

Skills

Roles

  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced
  • Advanced

Software

  • Mastery
  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Basic

Soft Skills

  • Mastery
  • Mastery
  • Mastery
  • Advanced
  • Advanced
  • Advanced

Languages

  • Fluent/Native
  • Proficient

Other Skills

  • Mastery
  • Advanced
  • Advanced

Work Experience

2025 – 2026

Senior - Game UI/UX Designer (Full Time)

Mag Interactive (Stockholm, Sweden)

I design and develop intuitive, engaging, and visually polished user interfaces for MAG Interactive’s mobile games. My work focuses on creating clear layouts, icons, and assets that enhance gameplay while keeping the experience fun and accessible. I collaborate closely with designers and developers to ensure every detail feels seamless and player-friendly.

2023 – 2025

Intermediate - 2D Artist (Full Time)

Green Tomato Media (Remote-Thailand)

I've had the incredible privilege of working as a Marketing Artist, a position that has allowed me to blend my passion for art with my enthusiasm for the gaming industry.

In my role, I am responsible for creating visually captivating Ads that attract and retain the attention of the target audience. With a focus on aesthetics and I ensure that each advertisement effectively conveys the message and emotionally connects with potential players. Crafting eye-catching and engaging Popups is also an essential part of my work, aiming to provide an immersive and rewarding user experience.

2021 – 2022

Intermediate - Book Illustrator (Full Time)

Milton Education (Spain, Madrid)

Milton Education is a global publishing company specialized in educational content.

My work has been featured in both print and digital publications. I'm deeply passionate about art and illustration, and I take pride in my ability to convey messages and emotions through my work.

My responsibilities included creating illustrations, character design, environments, props, children's comic creation, covers, and various printed products. I used a variety of tools and software, such as Adobe Photoshop and Illustrator.

2019 – 2020

Junior - 2D Illustrator (Full Time)

Mag Interactive (Remote)

During my time working as a digital illustrator at Aprin, I had the chance to put my artistic and creative skills to use in designing. Being part of the creative team, I collaborated closely with other creative professionals to develop unique and effective design solutions for various projects.