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Dane Hildreth

Junior

Adobe Photoshop
Procreate
UI Art Direction

Hello! My name is Dane Hildreth and I am a digital artist and game designer from with a love for whimsical and visually striking games.

Biography

I’ve had an unstoppable drive in creative pursuits using digital mediums as far back as I can remember - whether it be drawing, game design, or music! In my spare time, I enjoy playing video games, weightlifting, reading comics, and eating food from a smattering of restaurants across the city.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Software

  • Advanced
  • Advanced
  • Intermediate
  • Basic

Other Skills

  • Intermediate

Work Experience

2023 – Present day

Creative Director / Co-Founder

DoubledEgg Games

I work in a team of 2 as a creative director and co-founder for the company — DoubledEgg Games — where I oversee the production and creative aspects of mobile games from initial concept to release. 

I create user interfaces and experiences in Unity, concept art, low fidelity wireframes, high-end game art, and UI assets using Photoshop and Illustrator. Additionally, I implement game art into Unity, and design levels, gameplay, and systems using Agile Scrum Development.

My responsibilities also include managing developer accounts for the shipment of mobile games, developing efficient workflows to optimize productivity, crafting the landing pages on the App Store, and marketing our projects.

2021 – 2022

Game Art Intern

Retora Games
  • Created polished UI assets that encompass the project's visual style for the game, Merchant Heroes.
  • Assisted in the development of icons, UI mockups, and establishing aesthetics for new features  
  • Designed monsters, humanoid figures, background art that fit within the established aesthetic.
  • Took direction from the Art Director and game design team and incorporated feedback into my work.

Education

Present day

Bachelor's of Science

University of Texas at Austin

Arts and Entertainment Technologies

My degree allowed to become proficient in a variety of digital tools used for media creation such as the Adobe Suite, Unity, Unreal Engine, Blender, and Maya.

Through this program I have developed and shipped a multitude of videogames, interactive experiences, and installations where my focus ranged from art and programming to audio and design.