

Cristina La Spada
Retopo and mesh optimization for videogames
Texturing and handpainting
3D Modelling and Sculpting
Biography
I am 3D artist working in the gaming industry. I started out working in a little start-up, and moved afterwards to a bigger company. No matter how big the team, I consider comunication and teamworking the keys to achieve a common goal. I am humble and hard worker, further more I value a lot constructive feedbacks and I am always in search for new ways to optimize my workflow.
Skills
Software
- Basic
- Basic
Other Skills
- Intermediate
- Intermediate
- Intermediate
Work Experience
2020 – Present day
3D Character Artist
Milestone s.r.l. (Milan)
Creation and refinement of character's assets, management of outsourcing production, engine integration and final quality check
2018 – 2020
Junior - 3D Artist
AnotheReality (Milan)
Approach to the VR and AR world, using Unity, UE4 including immersive headsets, and dedicated development tools.
Education
2012 – 2016
Bachelor of Computer Science
Alma Mater Studiorum – Università di Bologna Scuola di INGEGNERIA
Engineering