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Conlen Breheny

Houdini FX Artist

Junior

Houdini
Maya
3D Art

Biography

Houdini FX Artist and Gnomon alum who loves to craft spellbinding effects driven by story, shape language, color theory, and animation beats. I delight in solving complex problems with robust and flexible setups, and make decisions informed by art direction and audience appeal to achieve a project’s goals. I’m eager to learn, help others, and immerse myself in a collaborative workplace!

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Software

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Languages

  • Fluent/Native
  • Basic
  • Basic

Work Experience

2026 – Present day

FX Artist

Trojan Horse was a Unicorn
  • Created simulations and procedural FX for multiple sequences, iterating from reviews on simulations and FX post-processing under tight production timelines.
  • Developed an FX rig/setup for other artists to adapt and propagate on shots.

2024 – 2024

FX Artist

Ohm on the Range
  • Simulated sparks, fire, and smoke for an automotive channel animation.

2023 – 2024

3D Artist

Fresh Tape Media
  • Delivered six 3D animations with a unique paper-cutout stylization in Maya and Nuke under tight production timelines while collaborating with art directors.

2023 – 2023

FX Artist

Truce Media + ReB Media Partners
  • Created an art-directable FX setup and five shots of a particle creature in Houdini, engaging in dailies to achieve the director’s vision and enhance character performance.

2021 – 2022

Technical Artist

3to1 Games
  • Created real-time VFX, pipeline scripts, and prop assets for one published game, one prototype, and three jam games.

2021 – 2021

3D Artist

Fresh Tape Media
  • Partnered with creative directors to define the art direction for two 3D rendered GIFs while meeting the client’s goals and enhancing audience engagement.

2021 – 2021

VFX Artist

altr.
  • Matchmoved, modeled, animated, lit, and composited four visual effects shots for the “Old and New” music video, as featured in Denver Westword.

Education

2022 – 2026

Bachelor of Fine Arts

Gnomon School of Visual Effects

Visual Effects

  • Specialized in FX with a strong artistic and 3D generalist foundation.