
Biography
One of my biggest goals is to create unforgettable experiences. I started as a Freelance Concept Artist and gradually learned skills to enhance my participation in a full art production pipeline, creative decision making and managing teams of artists. Today I’m able to work in diverse fields such as: designs and concepts for characters, props, enviroments also storyboard and worldbulding
Skills
Roles
- Intermediate
- Basic
- Basic
Technical Skills
- Basic
Work Experience
2023 – Present day
Art Director
Cellbit (Sao Paulo)
• Responsible for implementing PBR texture pipeline. Modeling and sculpting for texture bake while
guiding the team to ensure the project art direction and deadlines were respected.
2021 – Present day
3D Environment Artist
Cellbit (Sao Paulo)
• Responsible for concept development, 3D modeling, stylized hand painted textures, level design for
major stages, assets and locations in “Ordem Paranormal RPG".
Education
2012 – 2017
Bachelor
UFERSA
Mechanical Engineering
