
Biography
Hello there! Claudio here, I'm a 3D Artist with 12 years of experience in the Videogame Industry.
During my career I've worked as a 3D Artist modeling Props and Characters for Videogames and TV Commercials!
CLAUDIO IN NUMBERS:
- 2 Games, 1 Animated Shortfilm, Several TV Commercials
MAIN SKILLS: Digital Sculpting, Character Modeling, Prop Modeling, UV Layout, Texturing.
SECONDARY SKILLS: Image Editing, Vector Editing, basic 3D Animation
SOFTWARE
Proficient in Autodesk Maya, Zbrush, Substance Painter, Photoshop, Illustrator, Unreal Engine
I'm currently based in Guayaquil - Ecuador but am open to relocation if an exciting opportunity arrives
Email: [email protected]
Whatsapp: +593-98-532-6720
Portfolio: https://claudiotrucido.artstation.com/
Skills
Roles
- Mastery
- Advanced
- Advanced
Technical Skills
- Mastery
- Mastery
Software
- Mastery
- Mastery
- Advanced
- Advanced
Soft Skills
- Mastery
Languages
- Fluent/Native
Other Skills
- Mastery
Work Experience
2010 – 2025
3D Character and Prop Artist
Self-Employed (Guayaquil - Ecuador)
- 12 years of experience in the 3D Industry
- Several TV Commercials, 2 Videogames, 1 Animated Shortfilm
3D Experience and Skills:
- Successfully worked closely with several clients increasing the value of their TV Commercials
- Collaborated with Running With Scissors in their flagship IP Postal
- Constant Team Fortress 2 Contributor, landing 6 cosmetic items approved for the game
- A master at translating concepts into high quality 3D pieces
- Able to quickly adapt to new pipelines and software
2015 – 2022
3D Artist
Running With Scissors (Tucson - AZ- United States )
- Contributed as a part-time 3D artist, supporting the development of characters and weapons for an unreleased video game project. Crafted 3D models and placeholder textures with precision, ensuring alignment with concept art references.
- Employed as a full-time 3D artist on the video game project Postal 4: No Regerts, contributing to the development of character assets, weapons, vehicles, and props. Utilized expertise in creating models and textures, seamlessly integrating them into the Unreal Engine to enhance the game environments. Actively engaged as a team member, offering valuable feedback and innovative ideas based on the 3D models I crafted for the game.
2010 – 2010
3D Artist
Ragex Animation (Guayaquil - Ecuador)
- As a member of the 3D artist team for the short film "Robotech: Love Live Alive," contributed to modeling various 3D assets, particularly focusing on Robotech's Mospeada Mechas. Additionally, played a key role in developing basic textures for these assets, ensuring fidelity to the iconic Robotech universe.
Education
Present day
Diploma
Animum
Animation
Character Animation
Present day
Bachelor
IGAD Ecuador
Motion Graphics
Computer Graphics Foundamentals
