almost Beta
Claudio Trucido cover
Avatar for Claudio Trucido
Claudio Trucido

Intermediate

Maya
3D Texturing
Props Artist

Hello! My name is Claudio Fabrizzio Trucido Yoncee, I am a 3D Artist from Guayaquil - Ecuador with a passion for video games, I strive to improve my skills and grow as an artist

Biography

Hello there! Claudio here, I'm a 3D Artist with 12 years of experience in the Videogame Industry.

During my career I've worked as a 3D Artist modeling Props and Characters for Videogames and TV Commercials!

CLAUDIO IN NUMBERS:
- 2 Games, 1 Animated Shortfilm, Several TV Commercials

MAIN SKILLS: Digital Sculpting, Character Modeling, Prop Modeling, UV Layout, Texturing.

SECONDARY SKILLS: Image Editing, Vector Editing, basic 3D Animation

SOFTWARE
Proficient in Autodesk Maya, Zbrush, Substance Painter, Photoshop, Illustrator, Unreal Engine

I'm currently based in Guayaquil - Ecuador but am open to relocation if an exciting opportunity arrives

Email: [email protected]
Whatsapp: +593-98-532-6720
Portfolio: https://claudiotrucido.artstation.com/

Skills

Roles

  • Mastery
  • Advanced
  • Advanced

Technical Skills

  • Mastery
  • Mastery

Software

  • Mastery
  • Mastery
  • Advanced
  • Advanced

Soft Skills

  • Mastery

Languages

  • Fluent/Native

Other Skills

  • Mastery

Work Experience

2010 – 2025

3D Character and Prop Artist

Self-Employed (Guayaquil - Ecuador)

- 12 years of experience in the 3D Industry
- Several TV Commercials, 2 Videogames, 1 Animated Shortfilm

3D Experience and Skills:
- Successfully worked closely with several clients increasing the value of their TV  Commercials
- Collaborated with Running With Scissors in their flagship IP Postal
- Constant Team Fortress 2 Contributor, landing 6 cosmetic items approved for the game
- A master at translating concepts into high quality 3D pieces
- Able to quickly adapt to new pipelines and software

2015 – 2022

3D Artist

Running With Scissors (Tucson - AZ- United States )
  • Contributed as a part-time 3D artist, supporting the development of characters and weapons for an unreleased video game project. Crafted 3D models and placeholder textures with precision, ensuring alignment with concept art references.

 

  • Employed as a full-time 3D artist on the video game project Postal 4: No Regerts, contributing to the development of character assets, weapons, vehicles, and props. Utilized expertise in creating models and textures, seamlessly integrating them into the Unreal Engine to enhance the game environments. Actively engaged as a team member, offering valuable feedback and innovative ideas based on the 3D models I crafted for the game.

2010 – 2010

3D Artist

Ragex Animation (Guayaquil - Ecuador)
  • As a member of the 3D artist team for the short film "Robotech: Love Live Alive," contributed to modeling various 3D assets, particularly focusing on Robotech's Mospeada Mechas. Additionally, played a key role in developing basic textures for these assets, ensuring fidelity to the iconic Robotech universe.

Education

Present day

Diploma

Animum

Animation

Character Animation

Present day

Bachelor

IGAD Ecuador

Motion Graphics

Computer Graphics Foundamentals