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Claudia Luehl
3D Art
Texturing

Claudia is a recent graduate from the Gnomon School of Visual Effects and is specializing in high-quality characters for cinematics & games.

Biography

Hi there, thank you for this opportunity! My name is Claudia Lühl, I am a 27-year-old character artist from Germany and focus on high-quality characters for cinematics and games. After receiving my Bachelor in 2018, I started working as a 3D character artist at HandyGames, a game development studio that is part of THQ Nordic and Embracer Group. However, I wanted to further educate myself, and so I enrolled in the two-year program at Gnomon School of Visual Effects, Games and Animation, with a focus on modeling and texturing. I received my certificate in digital production in September of last year. Featured Work: • 80 Level publication: Making the Goddess Diana in ZBrush, Maya & Substance 3D Painter https://80.lv/articles/making-the-goddess-diana-in-zbrush-maya-substance-3d-painter/ • Rebus Render publication: 3D Artist of the Month March 2022: Claudia Lühl https://de.rebusfarm.net/en/blog/3965-3d-artist-of-the-month-march-2022-claudia-luehl

Skills

Roles

  • Advanced
  • Intermediate

Technical Skills

  • Advanced
  • Intermediate

Work Experience

2018 – 2019

3D Character Artist

HandyGames (Giebelstadt)
Design and develop low resolution, game-ready character model. Create Character skins and exchangeable add-ons for more variety. Create character rigs and animations.

Education

2019 – 2021

Certificate in Digotal Production

Gnomon School

3D Arts

Focus on Modeling & Texturing. Learned to use a range of programs to create high-quality characters & industry standard workflows

2014 – 2018

Bachelor if Science

Mediadesign Hohschule

Game Design

Studied Game Design and 3D Modeling.