

Claudia Luehl
3D Art
Texturing
Claudia is a recent graduate from the Gnomon School of Visual Effects and is specializing in high-quality characters for cinematics & games.
Biography
Hi there, thank you for this opportunity! My name is Claudia Lühl, I am a 27-year-old character artist from Germany and focus on high-quality characters for cinematics and games.
After receiving my Bachelor in 2018, I started working as a 3D character artist at HandyGames, a game development studio that is part of THQ Nordic and Embracer Group. However, I wanted to further educate myself, and so I enrolled in the two-year program at Gnomon School of Visual Effects, Games and Animation, with a focus on modeling and texturing. I received my certificate in digital production in September of last year.
Featured Work:
• 80 Level publication: Making the Goddess Diana in ZBrush, Maya & Substance 3D Painter
https://80.lv/articles/making-the-goddess-diana-in-zbrush-maya-substance-3d-painter/
• Rebus Render publication: 3D Artist of the Month March 2022: Claudia Lühl
https://de.rebusfarm.net/en/blog/3965-3d-artist-of-the-month-march-2022-claudia-luehl
Skills
Roles
- Advanced
- Intermediate
Technical Skills
- Advanced
- Intermediate
Work Experience
2018 – 2019
3D Character Artist
HandyGames (Giebelstadt)
Design and develop low resolution, game-ready character model.
Create Character skins and exchangeable add-ons for more variety.
Create character rigs and animations.
Education
2019 – 2021
Certificate in Digotal Production
Gnomon School
3D Arts
Focus on Modeling & Texturing. Learned to use a range of programs to create high-quality characters & industry standard workflows
2014 – 2018
Bachelor if Science
Mediadesign Hohschule
Game Design
Studied Game Design and 3D Modeling.