
Biography
I have been exposed to video games from a very young age, but playing them was just a hobby for me. Once I started high school, I was decided to study Electrical Engineering, but at the same time my passion for video games started growing even more. My oldest brother started studying design and art for video games and it caught my curiosity, so I decided to research about game programming and on high school, I created my first video game using Unity game engine. It was a very simple maze game where you collect keys to progress, but I was very proud of it. Every since, I was decided to start learning video game programming and went to study it in college. Right after graduating from college, I was already offered a programming position at an indie company and this was my very first job experience in the video game industry. After this opportunity, I decided to work as a programming teacher where I dedicate myself on teaching people on the autism spectrum how to code video games. This is my current job and I'm very proud of my students and I'm glad I'm able to help them have an opportunity in the video game industry.
Skills
Roles
- Advanced
- Advanced
Technical Skills
- Basic
Work Experience
2020 – Present day
Director and Programming Teacher
Game Gen (California)
I have a group of students in the autism spectrum where I teach them how to code games in various game engine like Unity, Unreal Engine and Construct 3.
2018 – 2020
Video game programmer
Gladius Studios (Puerto Rico)
My tasks consisted of programming UI, gameplay mechanics, music, sound, AR, VR and applications for various clients.
Education
2018 – 2020
Master's Degree
Atlantic University College
Programming of Interactive Technologies
Graduated with a GPA of 4.0. Learned how to code VR games and polish my programming skills using Unreal Engine 4.
2015 – 2018
Bachelor's Degree
Atlantic University College
Video Game Programming
Graduated with a GPA of 4.0.Learned how use the Unreal Engine 4 with Blueprints and C++ to create various game projects.
