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Christelle Rouchaville
- Freelance 2D / 3D Artist or Senior ( Skills : Sculpt, UV, Texture, Shader, Skin )( Softs : Z Brush, Maya, Lightwave, 3DS Max, Mari, Photoshop )
Render Supervision
- Project Manager in Innovation ( Skills : Agile Method )( Softs : Pack Office, Power Point ) - Product OWNER / Agile Manifest ( CAP Digital French competitive Cluster - Project HD3D - Animation & VFX field )

Both CG ARTIST and Project MANAGER : Render Supervisor / Hair & Fur artist / Lead 3D Character modeler / Production Manager / Project Manager in Innovation / Junior Character Animator

Biography

Both CG ARTIST and Project MANAGER : Render Supervisor ( Minions, Pets, Sing ) / Hair & Fur artist ( Grinch ) / Lead 3D Character modeler ( Ubisoft ) / Production Manager ( Gobelins / Xilam ) / Project Manager in Innovation ( ESIEE ) / Junior Character Animator ( Gobelins - Animation Mentor ) ______________________________________________________________________________________________________________________________________ I start working as an autodidact artist in video game industry ( Need for speed 4 ... Motor City / Electronic Arts, ... Sony & Ubisoft ) and R&D. Then in Animation as CG Modeler, Groom artist, Production manager. Finally, I just graduate from Animation Mentor School as character animator ! _______________________________________________________________________________________________________________________________________ I started working for Video Game ( Shen / Sony - Electronic Arts ) and R&D ( Dotvision Research ). Then, my passion for Animation led me to the French School ( Gobelins ) where I studied Producing in 2004. After few years as a freelance artist for video game, TV and Advertising. I came back in a studio to manage the Character Design team on AAA - I am Alive ( Ubisoft ). New skill that I completed in 2008 with a Degree in Management and innovation / Master Of sciences ( ESIEE Engineer School ). This gave me the opportunity to work on a collaborative project for VFX and Animation industries ( HD3D IIO - French Competitive Cluster : CAP DIGITAL ) and implement the Scrum method ( Agile method ) in order to guide IT development. In 2013, I joined Illumination Mac Guff Studio as Render Supervisor / RenderFarm Management ( Minions, Pets, Sing ). Then Hair & Fur artist ( The Grinch ). After that, I took a Character animation workshop at Gobelins and manage to graduate from ( Animation Mentor ) last june 2020. I am now ready for new adventures, as an ARTIST and a MANAGER !

Skills

Software

  • Basic

Other Skills

  • Mastery
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Work Experience

2021 – Present day

1st Assistant Director Transverse

Dargaud / Ellipse studio. (Paris)
Support for ongoing serial projects within the framework of a development agreement with French television channels. Working closely with Directors and Producers on Look-Dev choices / problematic.

2005 – 2020

2D/3D Artist

Freelance (Paris)
3D generalist ( mainly for Characters ) for Video Game - Advertising - TV Animation

2016 – 2017

Hair / Fur artist ( The Grinch )

Illumination Mac Guff (Paris)
Grooming : Creation of fur & hairs for humans and animals on the feature movie : How the Grinch stole Christmas. 2d Character : The far reindeer

2013 – 2016

Render Supervisor

Illumination Mac Guff (Paris)
Render Farm Priority studio Manager ( Minions, Pets, Sing ) - Manager of the Render Wranglers. Work with TD's and all Supervisors of the studio to improve tools, strategy, customize Shotgun ...

2009 – 2009

Product Owner ( Agile Manifest - Management )

HD3D sas (Paris)
Collaborative project HD3D IIO / CAP Digital - 15 partners companies from VFX and Animation. I manager on 8 research topics the IT developments with Scrum Methode ( Sprint , Super users )

2006 – 2008

Character Assets Supervisor ( lead Character )

Darkworks / Ubisoft (Paris)
Assets creation manager and lead artist on video game AAA - I am Alive

2003 – 2004

Production Manager Assistant

Xilam Animation (Paris)
Assistant of the Production Manager on the TV Animation Series Ratz & TUPU, Both 52 x 13 in 2D traditional animation style

2000 – 2003

Senior - 3D Artist

Dotvision Research (Paris)
Startup company creating a concept, tools and environments in 3D for Internet.

1997 – 1999

2D/3D Artist

Shen Technologies - Video Games (Paris)
Working on PlayStation 1 & 2 - For Sony-Prognosis ( Adidas Power Soccer 2- Word cup ) & Electronic Arts ( Motor City - Need for Speed 4 ) With a Mission in Seattle ( US )

Education

2018 – 2020

Character Animator

Animation Mentor

3D Character Animation

Online US School

2008 – 2009

Master of Science

ESIEE Paris - Ingeneer School

Project Management

MS ITMP : Mastère Spécialisé ( Master of Science ) Technologic Innovation & Project Management

2003 – 2004

Licence Professional

Gobelins Paris

Production Management for Animation movies & video

Production Manager for the Live action & Animation Features and Series