

Both CG ARTIST and Project MANAGER : Render Supervisor / Hair & Fur artist / Lead 3D Character modeler / Production Manager / Project Manager in Innovation / Junior Character Animator
Biography
Both CG ARTIST and Project MANAGER : Render Supervisor ( Minions, Pets, Sing ) / Hair & Fur artist ( Grinch ) / Lead 3D Character modeler ( Ubisoft ) / Production Manager ( Gobelins / Xilam ) / Project Manager in Innovation ( ESIEE ) / Junior Character Animator ( Gobelins - Animation Mentor ) ______________________________________________________________________________________________________________________________________ I start working as an autodidact artist in video game industry ( Need for speed 4 ... Motor City / Electronic Arts, ... Sony & Ubisoft ) and R&D. Then in Animation as CG Modeler, Groom artist, Production manager. Finally, I just graduate from Animation Mentor School as character animator ! _______________________________________________________________________________________________________________________________________ I started working for Video Game ( Shen / Sony - Electronic Arts ) and R&D ( Dotvision Research ). Then, my passion for Animation led me to the French School ( Gobelins ) where I studied Producing in 2004. After few years as a freelance artist for video game, TV and Advertising. I came back in a studio to manage the Character Design team on AAA - I am Alive ( Ubisoft ). New skill that I completed in 2008 with a Degree in Management and innovation / Master Of sciences ( ESIEE Engineer School ). This gave me the opportunity to work on a collaborative project for VFX and Animation industries ( HD3D IIO - French Competitive Cluster : CAP DIGITAL ) and implement the Scrum method ( Agile method ) in order to guide IT development. In 2013, I joined Illumination Mac Guff Studio as Render Supervisor / RenderFarm Management ( Minions, Pets, Sing ). Then Hair & Fur artist ( The Grinch ). After that, I took a Character animation workshop at Gobelins and manage to graduate from ( Animation Mentor ) last june 2020. I am now ready for new adventures, as an ARTIST and a MANAGER !
Skills
Software
- Basic
Other Skills
- Mastery
- Intermediate
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
Work Experience
2021 – Present day
1st Assistant Director Transverse
Dargaud / Ellipse studio. (Paris)
2005 – 2020
2D/3D Artist
Freelance (Paris)
2016 – 2017
Hair / Fur artist ( The Grinch )
Illumination Mac Guff (Paris)
2013 – 2016
Render Supervisor
Illumination Mac Guff (Paris)
2009 – 2009
Product Owner ( Agile Manifest - Management )
HD3D sas (Paris)
2006 – 2008
Character Assets Supervisor ( lead Character )
Darkworks / Ubisoft (Paris)
2003 – 2004
Production Manager Assistant
Xilam Animation (Paris)
2000 – 2003
Senior - 3D Artist
Dotvision Research (Paris)
1997 – 1999
2D/3D Artist
Shen Technologies - Video Games (Paris)
Education
2018 – 2020
Character Animator
Animation Mentor
3D Character Animation
2008 – 2009
Master of Science
ESIEE Paris - Ingeneer School
Project Management
2003 – 2004
Licence Professional
Gobelins Paris
Production Management for Animation movies & video