
Biography
From a very young age I was always invested in video games. Me and my brother would start from PS1, PS2, PS3, XBOX 360, PS4 to now PC. So games were always a big interest of ours. Characters on games, shows and movies would eventually inspire me to draw my own characters or fan art you could say ( they weren't the greatest ). So in High School I would most definitely pick up art as one of my personal subjects. It was really not the greatest experience, considering you couldn't make anything ( animation/cartoony related ) for actual projects. I did that regardless and had some really good grades and illustrations. These Illustrations would allow me to proceed to "The Animation School", which is a 3 year educational college that takes you through everything related on animation. ( Animation principles, Color Theory, Stop motion, 2D Animation, 3D Animation and the dozens of pipelines within 3D until you discover which title suits you best. )
For a while I thought it was concept art, until I finally got my mits upon Zbrush. Then I fell in love with character modeling/Sculpting. Now as one of my biggest hobbies I create 3D Characters, taking consider their topology, UV's, Textures to create a final rendered image that I am happy with. Last year was my first year out in the wild and I scored some cool gigs from studios that I'll never forget! =]
Skills
Roles
- Basic
- Basic
Technical Skills
- Basic
- Basic
Work Experience
2022 – 2022
Junior Asset Artist
Polycat (Cape Town)
Created high quality assets for productions, adverts and shows.
2022 – 2022
Junior - Character Artist
Hydra Studios (Working Remote)
I created a character along with a few other assets for this awesome studio as a Junior fresh out of college.
Education
2018 – 2021
Diploma
The Animation School
Animation
Studied the whole 2D and 3D animation pipeline from The Animation School.
