
Biography
I started my studying in Games Development at chester university, falling in love with the creation of games and seeing your ideas come to life from paper to engine. This lead me to discovering the world of concept art in my final year and pursuing a masters to learn more in 2019. Following this new path I aspired to learn as much as I could to Improve my own work, attending conferences and events such as this one.
I've always loved the escapism of games, film and books since I was little, having gaming nights with my dad and him teaching me how to build computers sparked my interest in the games industry from a young age. I started to use that to inspire my own art work and drive me forward into new whimsical stories, worlds and character designs. From the moment I looked into being a concept artist I became passionate about creating concepts with other pipelines in mind due to my game dev experience and having the amazing feeling of breathing life into an idea and making it real. I want to work in the games industry as a concept artist because I would love to learn alongside some amazing artists to grow and develop further and create visions of the studio. My passion is for creation and i'm very enthusiastic, driven and an extremely fast learner when it comes to new skills and applying feedback.
Chloe
Skills
Roles
- Basic
- Basic
Software
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
Education
2019 – 2020
MA concept art
Teesside University
Concept art
2016 – 2019
BSc (hons) Game development
University of Chester
Games
