

Charmaine Wong
Storytelling and intention are a given with my designs. I try to incorporate all my decisions based on the story and mood I want to convey.
Biography
After switching programs from game design to concept artist, I embarked on my career as a concept artist in 2021. It didn't come without challenges (e.g. battling insecurities and expectations), but with the help of a friend in an art community, I was able to obtain my first freelance gig working on Mixology, a dating sim game funded by Kickstarter. That experience landed me my second job, working at Lowbirth Games as a 2d Concept artist.
I love art because designing is really fun. Personally aside from the fundamentals, I focus on design and mood because I believe that those attributes make a painting memorable.
Skills
Roles
- Basic
- Basic
- Basic
- Basic
Work Experience
2021 – 2022
Environment Concept Artist
Shakerbot Studios (Toronto)
- Working alongside character designer and narrative writer to flesh out environment concepts.
- Creating mood boards and thumbnails for more worldbuilding
- Painting background art
2022 – 2022
2D Concept Artist
Lowbirth Games (Montreal )
- Collaborating with art and creative director to define the visual style of an unannounced project
- Producing pages of thumbnails to show potential idea
Education
2018 – 2019
Diploma
Feng Zhu Design School
Industrial Design
- Learning from industry veterans on art fundamentals and designing principles
- Engaged with other students on personal projects and giving feedback