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Charmaine Wong

Storytelling and intention are a given with my designs. I try to incorporate all my decisions based on the story and mood I want to convey.

Biography

After switching programs from game design to concept artist, I embarked on my career as a concept artist in 2021. It didn't come without challenges (e.g. battling insecurities and expectations), but with the help of a friend in an art community, I was able to obtain my first freelance gig working on Mixology, a dating sim game funded by Kickstarter. That experience landed me my second job, working at Lowbirth Games as a 2d Concept artist. I love art because designing is really fun. Personally aside from the fundamentals, I focus on design and mood because I believe that those attributes make a painting memorable.

Skills

Roles

  • Basic
  • Basic
  • Basic
  • Basic

Work Experience

2021 – 2022

Environment Concept Artist

Shakerbot Studios (Toronto)
- Working alongside character designer and narrative writer to flesh out environment concepts. - Creating mood boards and thumbnails for more worldbuilding - Painting background art

2022 – 2022

2D Concept Artist

Lowbirth Games (Montreal )
- Collaborating with art and creative director to define the visual style of an unannounced project - Producing pages of thumbnails to show potential idea

Education

2018 – 2019

Diploma

Feng Zhu Design School

Industrial Design

- Learning from industry veterans on art fundamentals and designing principles - Engaged with other students on personal projects and giving feedback