
Biography
Hi! I work as a UX/UI Artist at Marmalade Games Studio. I started working in games as an artist in 2017 and I can’t imagine doing anything else 😀
I’ve worked on games such as Monopoly, Cluedo, Exploding Kittens 2, The Game of Life 2 and Taboo. When working on these games, it’s very important to me that I can respect and preserve or even heighten the experience and spirit of the original board game. Especially with the classic ones, if I can help bring just a little bit of the joy that people felt while playing these games with their families or friends, then I feel that I’ve done my part right.
Before that, I also worked on a really cool academic project where we created a story-based game for Kinect and it was tested in a physical therapy context to see if the game experience had a positive impact on the pain factor of the people who played our game during those sessions. Being a part of a project that helped people in this way and knowing that my work contributed to relieving people’s pain, even if a little bit, makes me feel enormously honored for working in games and proud of what we can do with them.
Skills
Roles
- Advanced
- Advanced
- Intermediate
- Intermediate
Technical Skills
- Mastery
- Advanced
- Advanced
- Advanced
Software
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Fluent/Native
Other Skills
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
Work Experience
2023 – Present day
UI/UX Artist
Marmalade Game Studio (Lisbon, Portugal)
2022 – 2022
Game Artist
LARSYS Polo ITI (Lisbon, Portugal)
2017 – 2018
2D Artist
PrimeMakers (Lisbon, Portugal)
Backgrounds, character design, UI design and promotional art; Ability to work within a team and under pressure; Worked with the Creative Director to define the general art style of the game.
Education
2021 – 2025
Masters
Faculdade de Belas-Artes de Lisboa
Drawing
Masters degree in Drawing:
Visual Development for an Imagined Videogame based on 20,000 Leagues Under the Sea by Jules Verne
2021 – 2022
Post-Graduate
Faculdade de Belas-Artes
Drawing
2015 – 2018
BA
Faculdade de Belas-Artes de Lisboa
Drawing
