almost Beta
Ary Quintas cover
Ary Quintas

Portugal

Senior

Drawing
Colour Theory
Asset Creation

UI/UX and 2D Artist

Biography

Hi! I work as a UX/UI Artist at Marmalade Games Studio. I started working in games as an artist in 2017 and I can’t imagine doing anything else 😀

I’ve worked on games such as Monopoly, Cluedo, Exploding Kittens 2, The Game of Life 2 and Taboo. When working on these games, it’s very important to me that I can respect and preserve or even heighten the experience and spirit of the original board game. Especially with the classic ones, if I can help bring just a little bit of the joy that people felt while playing these games with their families or friends, then I feel that I’ve done my part right.

Before that, I also worked on a really cool academic project where we created a story-based game for Kinect and it was tested in a physical therapy context to see if the game experience had a positive impact on the pain factor of the people who played our game during those sessions. Being a part of a project that helped people in this way and knowing that my work contributed to relieving people’s pain, even if a little bit, makes me feel enormously honored for working in games and proud of what we can do with them.

Skills

Roles

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Technical Skills

  • Mastery
  • Advanced
  • Advanced
  • Advanced

Software

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Languages

  • Fluent/Native
  • Fluent/Native

Other Skills

  • Mastery
  • Mastery
  • Mastery
  • Advanced
  • Advanced

Work Experience

2023 – Present day

UI/UX Artist

Marmalade Game Studio (Lisbon, Portugal)
UI/UX Artist at Marmalade Game Studio

2022 – 2022

Game Artist

LARSYS Polo ITI (Lisbon, Portugal)
Created concept art, character design, storyboards and final illustrations for a Xbox Kinect game in context of games as tools for physical therapy.

2017 – 2018

2D Artist

PrimeMakers (Lisbon, Portugal)

Backgrounds, character design, UI design and promotional art; Ability to work within a team and under pressure; Worked with the Creative Director to define the general art style of the game.

Education

2021 – 2025

Masters

Faculdade de Belas-Artes de Lisboa

Drawing

Masters degree in Drawing:

Visual Development for an Imagined Videogame based on 20,000 Leagues Under the Sea by Jules Verne

2021 – 2022

Post-Graduate

Faculdade de Belas-Artes

Drawing

Post-Graduate studies in Drawing.

2015 – 2018

BA

Faculdade de Belas-Artes de Lisboa

Drawing

Bachelor’s Degree in Drawing.