
Skills
Roles
- Advanced
Software
- Intermediate
- Intermediate
- Basic
Work Experience
Present day
In House Designer
SPYSCAPE (New York, NY)
I was an in house concept artist, game designer, illustrator, and animator for SPYSCAPE across multiple projects, concepting multiple boardgames and mobile games for predevelopment.
Present day
Design Intern
Gilded Skull Games (New York, NY)
I worked as an intern on Gilded Skull Games' Dark Venture: Battle of the Ancients. My roles ranged from creating illustrated cards for print to gameplay optimization and research.
Education
2019 – 2023
BFA
Parsons, the New School For Design
Illustration