
Biography
I originally studied design, fell down a rabbit hole and found myself in the world of video games. Yey! Besides UI design I also do a lot of technical art stuff and do 3D as a hobby because it's fun. If I had a superpower it would probably be: understanding how things work (like the mean guy from Heroes). I made 2 of my own Indie Games, interactive stories: „The Innsmouth Case“ and „Plan B from Outer Space“, go check them out! (:
Skills
Roles
- Mastery
- Advanced
Technical Skills
- Advanced
Other Skills
- Intermediate
Work Experience
2024 – Present day
UI Artist
GameDuell (Berlin)
2019 – Present day
Chief Executive Officer
RobotPumpkin Games (Cologne, Germany)
Co-Founder & Creative Lead of an Indie Game Studio
2018 – 2024
Senior UI Artist
Winning Streak Games (Cologne, Germany)
• Art Direction
• Defining features of inhouse-built Game UI Editor
• Improving UX based on early Game Design
2017 – 2018
Game Artist
Casumo (Barcelona, Spain)
• Technical art consulting for first game projects
• Defining workflows
• Game UI, Character&Vehicle Design, animations
2016 – 2017
UI Artist
Studio49 (Berlin, Germany)
• User Interface Design & Game Art for Neverdale Park
• Graphic Design, illustrations, animations
• All steps from research & concept to layout and final integration via Unity
• Support for Game Desig
2012 – 2016
UI Artist
GameDuell (Berlin, Germany)
• Lead Artist for Grand Gin Rummy
• Design of ingame art, app UI & animations, from concept to final integration in Unity
• Briefings for background illustrations
• Writing & organizing Jira tasks for
2011 – 2012
2D Artist
Upjers (Bamberg, Germany)
• Graphic Design, illustrations, animations
• Ingame & marketing graphics for various of the +28 games on the Upjers online platform
