almost Beta
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Caroline Podeswa
Technical Art
Story Development

Movie, Comics & Video Game enthusiast, I organize, design and make sure things work. Killing me won‘t bring back your god damn honey!

Biography

I originally studied design, fell down a rabbit hole and found myself in the world of video games. Yey! Besides UI design I also do a lot of technical art stuff and do 3D as a hobby because it's fun. If I had a superpower it would probably be: understanding how things work (like the mean guy from Heroes). I made 2 of my own Indie Games, interactive stories: „The Innsmouth Case“ and „Plan B from Outer Space“, go check them out! (:

Skills

Roles

  • Mastery
  • Advanced

Technical Skills

  • Advanced

Other Skills

  • Intermediate

Work Experience

2024 – Present day

UI Artist

GameDuell (Berlin)

2019 – Present day

Chief Executive Officer

RobotPumpkin Games (Cologne, Germany)
Co-Founder & Creative Lead of an Indie Game Studio

2018 – 2024

Senior UI Artist

Winning Streak Games (Cologne, Germany)
• Art Direction • Defining features of inhouse-built Game UI Editor • Improving UX based on early Game Design

2017 – 2018

Game Artist

Casumo (Barcelona, Spain)
• Technical art consulting for first game projects • Defining workflows • Game UI, Character&Vehicle Design, animations

2016 – 2017

UI Artist

Studio49 (Berlin, Germany)
• User Interface Design & Game Art for Neverdale Park • Graphic Design, illustrations, animations • All steps from research & concept to layout and final integration via Unity • Support for Game Desig

2012 – 2016

UI Artist

GameDuell (Berlin, Germany)
• Lead Artist for Grand Gin Rummy • Design of ingame art, app UI & animations, from concept to final integration in Unity • Briefings for background illustrations • Writing & organizing Jira tasks for

2011 – 2012

2D Artist

Upjers (Bamberg, Germany)
• Graphic Design, illustrations, animations • Ingame & marketing graphics for various of the +28 games on the Upjers online platform