almost Beta
Carolina Sousa cover
Carolina Sousa

Technical Artist

Portugal

Junior

Adobe Premiere Pro
3D Art
Adobe After Effects

Hi there! My name is Carolina Sousa, and I'm a Technical Artist

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Biography

I am a 3rd-year BSc Games Development student with a background in Graphic Design, bringing a unique blend of technical expertise and visual communication to game creation. I specialize in building robust gameplay systems, prototyping mechanics, and developing custom tools that streamline workflows for both developers and artists using Unity (C#) and Unreal Engine (C++).

Rooted in a strong design foundation, I focus on crafting polished, player-centered experiences. Whether I'm programming core gameplay loops, optimizing pipelines, or designing intuitive UI/UX, I thrive in bridging the gap between art and code to deliver high-quality games.

I'm always open to new challenges and collaborations, feel free to reach out!

Skills

Roles

  • Basic
  • Basic

Technical Skills

  • Advanced
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  • Intermediate
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Software

  • Advanced
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  • Intermediate
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  • Basic
  • Basic

Soft Skills

  • Mastery
  • Mastery
  • Mastery
  • Mastery
  • Mastery
  • Advanced
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  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate

Languages

  • Fluent/Native
  • Proficient
  • Conversational

Work Experience

2023 – Present day

Massage Therapist (Part Time)

MS Terapias (Lagos - Portugal)

Working as a Massage therapist

2026 – 2026

Junior - Technical Artist (Internship)

ADEN Interactive (Remote )

Autonomously bridged programming and technical art by engineering a mobile AR application in Unity, optimizing rendering with URP, AR Foundation, and custom HLSL shaders. Architected a standalone C# tool featuring a 100% code-generated custom UI and precise JSON data serialization, culminating in critical QA to resolve gameplay softlocks.

2023 – 2023

Manager - Merchandise Manager (Full Time)

Ericeria Surf & Skate (Lagos - Portugal)

Managed the visual layout of the Store

Education

2024 – Present day

Bachelor of Science

Teesside University

Game Development

Relevant curricular units: PM (19/20); 3D (19/20); UA (18/20); D&I (19/20); Prod (20/20)

GPA: 18/20