
Biography
I am a 3rd-year BSc Games Development student with a background in Graphic Design, bringing a unique blend of technical expertise and visual communication to game creation. I specialize in building robust gameplay systems, prototyping mechanics, and developing custom tools that streamline workflows for both developers and artists using Unity (C#) and Unreal Engine (C++).
Rooted in a strong design foundation, I focus on crafting polished, player-centered experiences. Whether I'm programming core gameplay loops, optimizing pipelines, or designing intuitive UI/UX, I thrive in bridging the gap between art and code to deliver high-quality games.
I'm always open to new challenges and collaborations, feel free to reach out!
Skills
Roles
- Basic
- Basic
Technical Skills
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Software
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
Soft Skills
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
Languages
- Fluent/Native
- Proficient
- Conversational
Work Experience
2023 – Present day
Massage Therapist (Part Time)
MS Terapias (Lagos - Portugal)
Working as a Massage therapist
2026 – 2026
Junior - Technical Artist (Internship)
ADEN Interactive (Remote )
Autonomously bridged programming and technical art by engineering a mobile AR application in Unity, optimizing rendering with URP, AR Foundation, and custom HLSL shaders. Architected a standalone C# tool featuring a 100% code-generated custom UI and precise JSON data serialization, culminating in critical QA to resolve gameplay softlocks.
2023 – 2023
Manager - Merchandise Manager (Full Time)
Ericeria Surf & Skate (Lagos - Portugal)
Managed the visual layout of the Store
Education
2024 – Present day
Bachelor of Science
Teesside University
Game Development
Relevant curricular units: PM (19/20); 3D (19/20); UA (18/20); D&I (19/20); Prod (20/20)
GPA: 18/20



